Complete Cyberware List
This list was created and is maintained by
Christian Conkle of Portland Oregon
Cyberpunk 2020 is a registered trademark of the R.Talsorian Company, 1994,1995.
Fashionware
Cyberware | Surg. | Description | Cost | H.Loss | Ref. |
FASHION-WARE | - | APPEARANCE AND COSMETIC CYBERWARE | - | - | 1-70 |
Biomonitor | N | +2 to Resist Torture and Drugs | 100 | 1 | 1-70 |
Skinwatch | N | Subdermal Timepiece | 50 | 1 | 1-70 |
Light Tattoo | N | Decorative Tattoo | 1-20 | .5 | 1-70 |
Shift Tacts | N | Color Changing Contact Lenses | 1-200 | .5 | 1-70 |
Chem Skins | N | Color/Pattern Changing Skin Tints | 200 | .5 | 1-70 |
SynthSkins | N | Color/Pattern Changing Artificial Skins | 400 | 1D6/2 | 1-70 |
TechHair | N | Color/Light Emitting Hair |
Optishields | M | Bulletproof mirrorshades that cover the eyes. Holds 2 options | 300 | 1D6+2 | C1-31 |
Times Square | - | LED screen option for Optishields | 250 | .5 | C2-5 |
Times Square Plus | - | LED link for MRAM and APTR for Optishields. Uses 2 options | 500 | 1 | C2-5 |
Teleoptics | - | 30x telescope option for Optishields | 150 | .25 | C2-5 |
Lowlite | - | Lowlite option for Optishields | 200 | .25 | C2-5 |
Infrafred | - | Infrared option for Optishields | 250 | .5 | C2-5 |
Time/Day display | - | Time/Date display for Optishields, uses no options. | 100 | 0 | C2-5 |
Color gland control | M | Change eye color in 1D6 minutes. | 250 | 1 | C2-6 |
Subdermal Viewscreen | M | Subdermal LCD screen. | 250 | 1D6/2 | C2-8 |
Flashlight Implant | M | glowing patch of synthskin | 90 | 1 | 16-2 |
Stobelight Implant | N | battery upgrade for Flashlight | 150 | 1.5 | 16-2 |
Kill Display | N | Displays "Kills::XXX" up to 3 digits | 100 | 1 | C2-6 |
Cam-O-Skin | N | Camo skin, -1 on all Awareness rolls. | 850 | 1D6/2 | C3-30 |
Tranparent Skin | N | -1 ATT for each section covered. -4 ATT for face | 1000/m2 | 3D6 | C3-35 |
Whole Body Transparent | N | -9 ATT | 7000 | 6D6 | C3-35 |
Mood Skin | N | Displays mood, -1 BOD every two months | 200/m2 | 1D6 | C3-35 |
Whole Body Mood Skin | N | Dispays mood, -1 BOD every two months | 700 | 6D6 | C3-35 |
Turn-on Nails | N | Single-pattern automatic nails. Coloring pen costs 50eb | 25 | .1 | C3-36 |
Turn-on Nails set of 10 | N | Same as above but in set of 10 | 200 | 1 | C3-36 |
Show-Off Nails | N | Multi-pattern version of above. Color pen costs 90 eb | 45 | .2 | C3-36 |
Show-Off Nails set of 10 | N | Same as above but in set of 10 | 425 | 2 | C3-36 |
Neuralware
NEURALWARE | - | HEADWARE AND BOOSTERS | - | - |
BASIC PROCESSOR | M | BASIC PROCESSOR FOR ALL SYSTEMS | 1000 | 1D6 | 1-71 |
Kerenzikov Boosterware | N | +1 to Initiatve rolls for every level bought | 500* | 2D6 | 1-71 |
Sandevestian Speedware | N | +3 to Initiative rolls for 5 turns | 1600 | 1D6/2 | 1-71 |
Tactile Boost | N | Increased Sensitivity. +2 on any touch Awareness check | 100 | 2 | 1-71
| Pain Editor | N | Tunes out Hot, Cold, Pain. Negates Stun/Shock checks | 200 | 2D6 | 1-71 |
Cybermodem Link | N | Allows direct connection to a Cybermodem | 100 | 1 | 1-71 |
Vehicle Link | N | For direct vehicle operation only | 100 | 3 | 1-72 |
Smartgun Link | N | For direct smartweapon operation only. +2 to hit. | 100 | 2 | 1-72 |
Smartgun Link II | - | Upgrade your old smargun link to new induction spots | 300 | 0 | C3-23 |
Machine Link | N | Allows dirct control of autofactories, heavy machinery | 100 | 2 | 1-72 |
DataTerm Link | N | Allows downloading from DataTerms into internal memory | 100 | 2 | 1-72 |
Interface Plugs | M | Allows direct connection to all links | 200 | 1D6 | 1-72 |
Model 100 Interface Plugs | MA | Old Interface plugs, +2 against Black Ice, -2 to all Actions | 1000 | 2D6 | C3-33 |
Used Model 100's | MA | Used Interface plugs, same as above. | 100 | 2D6 | C3-33 |
Chipware Socket | N | Allows up to 10 APTR or MRAM chips to be loaded | 200 | 1D6/2 | 1-73 |
APTR Reflex Chips | - | Chipped Reflex and Tech Skills | varies | 0 | 1-73 |
MRAM Memory Chips | - | Chipped Intelligence Skills and Databases. | varies | 0 | 1-73 |
Wet Drive | N | 100 Meg Memory in skull | 300 | 1D6 | C1-35 |
Wetdrive Access Link | M | Interface to Wetdrive | 200 | 1D6/2 | C2-6 |
Mag-Duct Spots | M | Subdermal Interface plugs, no cybermodem, -1 to all others | 220 | 1D6/2 | C1-38 |
Pacemaker Coprocesser | N | Resarts heart in event of arrest. | 150 | 2 | C3-26 |
Implants
IMPLANTS | - | CYBERWARE PLACED IN THE BODY | - | - | - |
Nasal Filters | M | Stops toxic gases and fumes, 70% effective | 60 | 2 | 1-73 |
Gills | MA | Water breathing system good for 6 hours | 400 | 3D6 | 1-73 |
Independent Air Supply | MA | Good for 25 minutes | 300 | 2D6 | 1-74 |
Mr.Studd Sex Implant | MA | All night, everynight, and she'll never know | 300 | 2D6 | 1-74 |
Contraceptive Implant | N | Good for 5 years , 98% effective | 100 | .5 | 1-74 |
Subdermal Pocket | M | 2"x4" space with Realskin zipper | 200 | 2D6 | 1-74 |
Adrenal Booster | M | +1 Reflexes for 1D6+2 turns. 8 hours to recharge | 400 | 2D6 | 1-74 |
Motion Detector | M | Detects motion up to 20m in a 60o arc, 70% effective | 200 | 2D6 | 1-74 |
Digital Recorder | M | 2 hr interal digital storage from A/V inputs | 200 | 2 | 1-74 |
Tape Recorder | M | 2 hr internal tape storage from A/V inputs | 300 | 2 | 1-74 |
Radar Sensor | M | 100m range radar. Must have Optic. 70% effective | 200 | 2 | 1-74 |
Sonar Implant | M | 50m range sonar. Must have Audio. 70% effective in water only | 300 | 2 | 1-74 |
Radiation Detector | M | 10m range geiger counter. 70% effective | 200 | 2
| 1-74 |
Chemical Analyzer | M | 5m range 70% effective | 200 | 2 | 1-74 |
Voice Synthesizer | M | Can mimic up to 10 recorded sounds at 60% effectiveness | 600 | 1D6 | 1-74 |
AudioVox | M | Vocal Reverb for special effects. +2 to Performance | 700 | 2D6 | 1-74 |
Voice Pattern | - | AudioVox option. mimics recorded sounds and voices | 350 | 2 | C1-35 |
Forked Tonge | - | AudioVox option. +1 Persuasion or Seduction | 350 | 2 | C1-35 |
Rebreathers | MA | Hold breath up to 15 minutes. Toxic Filter 55% effective | 700 | 1D6+1 | C1-36 |
Decentralized Heart | CR | +2 to all Death Saves | 1300 | 1D6+4 | C1-37 |
Pacesetter Sport Heart | CR | +1 to MA and BT for 4 minutes. -1 to Death Saves | 900 | 1D6 | C1-37 |
Pacesetter 2000 Overdrive | CR | +2 to MA and BT for 2 minutes. -1 to Death Saves | 985 | 1D6 | C1-37 |
T-Maxx Cyberliver | MA | Filters out alcohol with 98% effectivenss. +4 Drug saves | 450 | 1D6 | C1-37 |
E-Monitor | M | Analyzes Atmospheric conditions | 185 | 1 | C1-38 |
Gyro Stabilizer | M | +2 Space Sickness rolls, +1 0G maneuver rolls. | 1000 | 1D6 | C1-38 |
Zetatech Bodycomp | MA | Built in E-Book | 1750 | 1D6+4 | C2-8 |
Lifescan Body Monitor | M | Linked to Biomonitor, TimesSquare, and Nanites | 4000 | 1D6 | 16-2 |
Compact Braindance Recorder | CR | Records up to 2 hours. Downloads out of back of head. | 15000 | 2D6 | C3-23 |
Cellular Phone | MA | Built in Cellphone. | 500 | 3 | C3-24 |
LiveWires | M | Prehensile 45cm wires resembling worms. | 400 | 2D6 | C3-24 |
Autoinjector | M | Holds up to 5 doses in subcutaneous IV in forearm. | 750 | 1D6/2 | C3-25 |
Bioware
BIOWARE | - | BIOLOGICAL ENHANCEMENTS | - | - | - |
Grafted Muscle | MA | +2 to Body Type | 1000 | 2D6 | 1-75 |
Muscle and Bone Lace | N | +2 to Body Type | 1500 | 1D6/2 | 1-75 |
Skin Weave | N | Armors all areas to SP 12 | 2000 | 2D6 | 1-75 |
Lifesaver Skin Weave | N | Advance Death Level once every 4 minutes | 4500 | 1D6/2+1 | C1-39 |
Enhanced Antibodies | N | Improve Healing by 1 point per day | 3000 | 1D6/2 | 1-75 |
Toxin Binders | N | Improve Poison, Drug saves by +4 | 3000 | 1D6/2 | 1-75 |
Nanosureons | N | Doubles Healing rate | 6000 | 1D6/2 | 1-75 |
Anti-Plague Nanotech | N | +3 to resist disease or BioHazard agents | 1750 | .5 | C1-39 |
Nanooptical Upgrade | N | Reduces darkness effects | 1500 | 1D6/2 | C2-8 |
Muscle Enhancement | N | +1 to BT | 1000 | 1D6/3 | 4-61 |
Chem Weave | N | +4 to Chemical Saves | 2000 | 1D6+3 | 4-61 |
Thermal Weave | N | Increases Heat resistance to 107_ F | 1500 | 1D6+3 | 4-61 |
Vac Weave | MA | Strengthens body aganst decompression | 5000 | 1D6 | 4-61 |
Rad Weave | N | Provides radiation protection of 1 RSP | 1500 | 2D6 | 4-61 |
Reflex Boost | N | +1 to REF | 3500 | 1D6+3 | 4-61 |
Enhanced Sense | M | Improves one sense similar to a cyberoptic or audio | 1200 | 2 per | 4-61 |
Elderview | MA | Allows true vision of supernatural beings, -2 to Awareness rolls | 5500 | 3D6 | 18-5 |
Nano-Groomers | N | +2 Personal Grooming | 400 | .5 | C3-26 |
Endoframe Armor | SCR | +3 BOD, +1 H to H damage , 10 point sever, EV +1 | 12000 | 2D6+1 | C3-28 |
Orbital Endo-frame Armor | SCR | +3 BOD, +2 H to H damage, 12 points sever, EV+0 | 25000 | 2D6+3 | C3-28 |
Cyberweapons
CYBERWEAPONS | - | IMPLANTED BODY WEAPONS | - | - | - |
Scratchers | N | Body Weapon (hands). 1D6 damage | 100 | 2D6 | 1-75 |
Vampires | N | Body Weapon (mouth). 1D6 damage | 200 | 3D6 | 1-75 |
Retractable Vampires |
Rippers | M | Body Weapon (hands). 2D6 damage | 400 | 3D6 | 1-76 |
Wolvers | M | Body Weapon (hands). 3D6 damage | 600 | 3D6+1 | 1-76 |
Big Knucks | M | Body Weapon (hands). 1D6+2 damage | 500 | 3D6 | 1-76 |
Slice N' Dice | M | Body Weapon (hands). 2D6 damage | 700 | 3D6 | 1-76 |
Cybersnake | MA | Cyberweapon, self controlling. 1D6 damage | 1200 | 4D6 | 1-76 |
BigRipp | M | Body Weapon (hands). 2D6 damage | 850 | 3D6 | 13-2 |
Mandibles | MA | Body Weapon (mouth). 2D6 damage | 1200 | 5D6 | 18-4 |
Gang Jazzler | M | Body Weapon (hands). Electrical shock | 600 | 2D6+3 | C1-40 |
Stinger | N | Body Weapon (hands). Hypodermic needle | 400 | 1D6+3 | 14-3 |
Bonespike | MA | Body Weapon (hands). 1D6+4 damage. Very Difficult to spot. | 1000 | 2D6 | C3-25 |
Spitting Cobra | M | Spits acid or Poison 6 feet. | 400 | 4D6 | C3-27 |
Retractable Spitting Cobras | MA | Same as Spitting Cobra but Retract. | 700 | 4D6 | C3-27 |
Cyberoptics
CYBEROPTIC | MA | BASIC EYE MODULE (Add up tp 4 options per eye) | 500 | 2D6 | 1-76 |
REMOTE CYBEROPTIC | MA | DETATCHABLE EYE (Add only 1 option). RANGE 100M | 1500 | 3D6 | C2-9 |
EXTRA CYBEROPTIC | CR | EYE IN MIDDLE OF HEAD.-1 ATTR. | 750 | 3D6+2 | C3-28 |
LIVEFEED CYBEROPTIC | M | VIDEO RELAY EYE WITH MULTIPLE BUILT-IN OPTIONS | 1200 | 2D6+1 | 17-3 |
Color Shift | N | Allows color change, special fashion effects | 300 | .5 | 1-76 |
Image Enhancement | N | +2 to Awareness using a visual search | 300 | 1 | 1-76 |
Targeting Scope | N | +1 to all ranged attacks | 400 | 2 | 1-76 |
Times Square Marquee | N | LED screen for messages | 300 | 1 | 1-76 |
Times Square Plus | N | LED screen linke to APTR and MRAM chips. Uses 3 options | 500 | 2 | C1-38 |
Teleoptics | N | x30 telescope | 150 | .5 | 1-76 |
Micro-Optics | N | x100 microscope | 150 | .5 | 1-76 |
AntiDazzle | N | Immune to flash or laser blinding | 200 | .5 | 1-76 |
Lowlite | N | See in dim light | 200 | .5 | 1-77 |
Thermograph | N | See heat patterns, temperature readings. | 200 | 1 | 1-77 |
Infrared | N | See in near total darkeness using heat emissions | 200 | 1 | 1-77 |
Ultraviolet | N | See in total darkness using an UV flashlight | 200 | 1 | 1-77 |
MicroVideo Optic | N | Mini-digital recorder with 20 minutes storage. Uses 2 options | 300 | .5 | 1-77 |
Digital Camara | N | Digital camera records 20 images digitally. Uses 2 options | 300 | .5 | 1-77 |
Dartgun | N | Poison dart gun takes 3 options and has one dart. | 200 | .5 | 1-77 |
Dodgeball | N | +1 to Brawling, Martial Arts, and Weapons after 3 turns | 440 | 1 | C1-39 |
Video Cam/Transmitter | N | Relays vision to a remote monitor or recorder. Uses 4 options | 330 | 1 | C1-39 |
Video Imager | N | Advanced Times Square for Video. Uses 2 options. | 350 | 2 | C1-39 |
Teargas Sprayer | N | One shot burst of gas, 1m range, lasts 1D6 turns. Uses 2 options | 200 | 2 | C1-39 |
Elderview | MA | Cyberoptic version of the implant. | 5500 | 3D6 | 18-5 |
Bug Eye | MA | Oversized optic, holds 6 options per pair. ATTR -1or -2 | 1500 | 3D6 | C3-23 |
Compass | N | Requires Times Square. 1 option space or 2 if Logcompass | 300 | 1 | C3-24 |
Laser-CommOptic | M | Low power laser communicator with 20m range. All spaces | 425 | 1 | C3-24 |
Interface Plug | MA | Takes all option spaces. Same as normal Interface Plug. | 600 | 2D6+2 | C3-27 |
Interferometry System | M | Stereoscopic Magnification, takes 1 space per eye. | 400 | 1 | C3-27 |
Verbal-Eyes | M | Takes 1 option space, displays images | 750 | 3 | C3-32 |
Video Imager Option | N | Specially designed for Verbal Eyes. Takes 3 options. | 1000 | 5 | C3-32 |
Customized Option | N | Takes 4 options, includes TimesSquare Plus. For Verbal-Eyes | 1200 | 5 | C3-32 |
REVELATION CYBEROPTIC | M | HOLDS 2 OPTIONS FROM CP2020, +1 AWARENESS EACH | 2000 | 3D6-1 | C3-36 |
USED REVELATION CYBEROPTIC | M | USED VERSION OF ABOVE | 700 | 3D6-1 | C3-36 |
Cyberaudio
CYBERAUDIO | M | BASIC HEARING MODULE. No option limit. | 500 | 2D6 | 1-77 |
Amplified Hearing | N | +2 to Awareness checks using auditory cues | 200 | 1 | 1-77 |
Radio Link | N | Radio Communication up to 1 mile (49Mhz) | 100 | 1 | 1-77 |
Frequency Changer | N | Gives the user the option of 6 channels on Radio Link | 100 | 0 | C1-39 |
Phone Splice | N | Full cellular communication. | 150 | 1 | 1-77 |
Scrambler | N | Scrambles all outgoing communication on Radio Link | 100 | .5 | 1-77 |
Bug Detector | N | Detects Taps and Bugs up to 3m, 60% effective | 200 | .5 | 1-77 |
Voice Stress Analyzer | N | Lie Detector, +2 to Human Perception and Interrogation rolls | 200 | 1 | 1-78 |
Sound Editing | N | +2 to Awareness checks to hear a specific sound in a crowd | 150 | .5 | 1-78 |
Enhance Hearing | N | Ability to hear supersonic and subsonic audio ranges | 150 | 2 | 1-78 |
Wearman | N | Stereo music system | 100 | .5 | 1-78 |
Wearman Mark II | N | Stereo music system with microdisk reader | 200 | 0 | C1-37 |
Radar Detector | N | Beeps if Radar system is detected, 40% effective | 150 | .5 | 1-78 |
Homing Tracer | N | Can follow a tracer up to 100m | 200 | .5 | 1-78 |
Tight Beam Radio Link | N | Allows untappable communication within line of sight | 200 | 1 | 1-78 |
Wide Band Radio Scanner | N | 50Khz-10Mhz 200 channel scanner | 100 | 2 | 1-78 |
Micro-Recorder Link | N | Transmits to a recorder in body or via plugs | 100 | .5 | 1-78 |
Digital Recorder Link | N | Transmits sound to a digital recorder | 100 | .5 | 1-78 |
Level Damper | N | Automatic noise compensation | 300 | .5 | 1-78 |
Seismic Detector | N | Motion detection through footfalls, requires Times Square | 220 | 1D6/2 | 2-22 |
SPECTRUM AUDO | M | ORIGINAL HEARING MODULE. Limited options. | 1500 | 3D6-2 | C3-35 |
USED SPECTUM AUDIO | M | SAME AS ABOVE BUT USED. | 650 | 3D6-2 | C3-35 |
Enlarged Outer Ear | - | Awareness +1, ATT -1, | 200 | 3D6 | C3-35 |
Appendages
CYBER ARM | CR | STANDARD ARM REPLACEMENT | 3000 | 2D6 | 1-78 |
TENTACLE ARM | CR | 8 70 CM TENTACLES EACH SDP OF 5 AND SP20 | 4000 | 5D6 | 18-5
| EXTENDABLE TENTACLES | CR | SAME BUT CAN EXTEND TO 150 CM.
| SUPERSIZED ARMS | CR | OVERSIZED ARMS. 2D10 CRUSH 3D6 PUNCH SP20 SDP30 | 4-5000 | 2D6 | C3-25 |
ENABLE CYBERARM | CR | OLD CYBERARM. SDP 23 TO DISABLE, -1 REF EACH | 4000 | 2D6+2 | C3-34 |
USED ENABLE CYBERARM | CR | SAME AS ABOVE, BUT USED, -1 REF | 500 | 2D6+2 | C3-34 |
CYBER LEG | CR | STANDARD LEG REPLACEMENT | 2000 | 2D6 | 1-78 |
ENABLE CYBERLEG | CR | OLD CYBERLEG. 28 SDP TO DISABLE, -1 REF AND MA EACH | 6000 | 3D6+3 | C3-34 |
USED ENABLE CYBERLEG | CR | SAME AS ABOVE BUT USED. | 700 | 3D6+3 | C3-34 |
CORVETTE CYBERLEGS | CR | HIGH SPEED CYBERLEGS, +3 TO MA, +8 WITH HSMS | 3500 | 3D6 | 16-2, C4-5
| ROMANOVA CYBERLEGS | CR | +1 WARDROBE/STYLE, +4-6 INCHES IN HEIGHT | 5000/pair | 2D6 | C3-31 |
Quick Change Mount (limb) | N | Allows 1 turn changing of cyberlimbs | 200 | 2 | 1-79 |
Hydraulic Mount | N | 25 limb SDP, 3x normal crushing damage | 200 | 3 | 1-79 |
Thickened Myomar | N | 25 limb SDP, 2x normal crushing damage | 250 | 2 | 1-79 |
Reinforced Joints | N | +5 to limb SDP | 200 | 1 | 1-79 |
Artifical shoulder Mount | CR | Mount extra arms (2) below first set. 1 only | 1500 | 2D6 | 1-79 |
Microwave/EMP shielding | N | Limb is unaffected by Microwave side effects | 300 | 1 | 1-79 |
Plastic Covering | N | In colors, transparent, etc. | 1-200 | 1 | 1-80 |
RealSkinn | N | Limb looks real (DIFFICULT task) lowers HC by 1D6/2 | 200 | - | 1-80 |
Superchrome | N | High gloss metallic coating | 200 | 3 | 1-80 |
Armor | N | Armors Cyberlimb to SP 20 | 200 | - | 1-80 |
Spiked Limb Cover | N | Rows of 1 inch spikes1D6 damage | 200 | 2 | 16-2 |
Double- Jointed Limb | N | +1 to Grapples, Holds, and Chokes, +2 to Dodge/Escape |
Extra Twist Joint | N | +2 REF/MA, +2 Grapples, Escapes | +30% cyberlimb cost | +10% each additional joint |
Tentacle Arm Cover | N | Hides Tentacle arm | 800 | 0 | 18-5 |
Sycust FleshWeave | N | Cyborganic covering. 1 option space, repair cost 150% | 20%+200 | 0 | C3-21 |
Leg Boosters | N | Memory Plastic springs increase leap by 3m, 2 option spaces | 500 | 1D6 | C3-34 |
CyberPillow | M | Built-in pillow. Pillowcases cost 10. | 80 | .5 | C3-26
| CYBERFOOT | N | STANDARD FOOT THAT ATTACHES TO CYBERLEG | 200 | 0 | 1-80
| TALON FOOT | N | EXTENDABLE TOE BLADES. 1D6 DAMAGE. | 600 | 2D6 | 1-80
| TOOL FOOT | N | CAN MOUNT STANDARD FINGER OPTIONS | 300 | 2 | 1-80 |
WEB FOOT | N | DOUBLES SWIMMING SPEED, +3 TO SWIM SKILL | 500 | 2 | 1-80
| GRIP FOOT | N | DESIGNED FOR BETTER GRIPPING STRENGTH | 500 | 2 | 1-80
| SKATE FOOT | - | INLINE SKATES ATTACHED TO FEET, 50 KMPH (MA=20) | 440 | 1D6 | C1-33
| SPIKE HEEL FOOT | N | SPIKE IN HEEL FOR LETHAL KICKS, 2D6 DAMAGE | 500 | 2D6 | 1-80
| STEALTH FOOT | N | +1 BONUS TO STEALTH | +150 | 1 | C4-6 |
Hands and Fingers
CYBERHAND | MA | REPLACEMENT HAND, HOLDS 4 FINGER OR 1 HAND OPTION | 750 | 1D6 | C1-31
| STANDARD HAND | N | CYBERLIMB ATTACHMENT , CANNOT MOUNT OPTIONS | 150 | 0 | 1-80
| RIPPER HAND | N | STANDARD HAND WITH RIPPERS BUILT IN | 600 | 2D6 | 1-80
| HAMMER HAND | N | HYDRAULIC RAM FIST DOES 1D10 DAMAGE | 600 | 2D6 | 1-80
| BUZZ HAND | N | ELECTRIC CHAINSAW, 2D6+2 DAMAGE PER TURN | 600 | 2D6 | 1-80
| GRAPPLE HAND | N | EXTENDS ROCKET PROPELLED GRAPPLE WITH 100M LINE | 200 | 2 | 1-80
| MODULAR HAND | N | CAN MOUNT UP TO 4 TOOLS OR 1 HAND OPTION | 600 | 2 | 1-80
| SURVEILLANCE HAND | N | DETATCHABLE REMOTE CONTROL MINI-CAMERA IN PALM | 1000 | 1D6 | 17-2
| WEB HAND | N | +2M SWIMMING SPEED, +2 TO SWIMMING SKILLS | 250 | 2 | C3-26 |
MACE HAND | N | HIGH DENSITY HAND AT END OF 1M CABLE, 2D6+1 DAMAGE | 300 | 3 | C1-36
| MEDIC HAND W/CYBERARM | N | MEDICAL ACCESSORIES | 975 | 1D6/2 | C4-5
| ALONE | MA | MEDICAL ACCESSORIES | 975 | 1D6+2 | C4-5 |
Tentacle Finger | - | 10 cm long tentacle | 500 | 1 | 18-4 |
Extendable tentacle | - | 30 cm long tentacle | 750 | 1 | 18-4 |
Dartgun | - | Same as Optic option | 100 | 2 | C1-32 |
Screwdriver | - | Powered screwdriver finger | 50 | .5 | 1-80 |
Wrench | - | Adjustable wrench finger | 50 | .5 | 1-80 |
Drill | - | Adjustable drill finger | 50 | .5 | 1-80 |
Soldering Iron | - | Electric Soldering Iron finger | 50 | .5 | 1-80 |
Socket Wrench | - | Adjustable powered socket wrench finger | 50 | .5 | 1-80 |
Lockpick | - | Concealed lockpick finger | 50 | .5 | C1-32 |
Light Pen | - | Finger to write on apporpriate computer screens | 45 | .5 | C1-32 |
MiniLight | - | Battery powered flashlight with a 25 m range | 25 | .5 | C1-32 |
Finger Bomb | - | Detatchable bomb that does 2D6+3 damage in a 3m diameter | 150 | 2 | C1-32 |
Scissors/Wirecutters | - | 2 fingers used to cut, can do 1D6/3 damage | 50 | 1 | C1-32 |
Mace Sprayer | - | 2 Bursts of mace (-4 to REF and Awareness for 1D6 turns) | 150 | 2 | C1-32 |
Magnetic Grip | - | Magnetic pads for feet or hands, bought in pairs | 60 | 0 | C1-34 |
Cutting Torch | - | Hand option, blowtorch with 10 cm flame for 2.5 minutes | 100 | 1D6/2+1 | C1-36 |
Deringer | - | Hand option, 2 shot pitol, 1D6 damage | 220 | 1d6 | C1-36 |
Tazer Grip | - | Hand option, taser in palm | 180 | 2D6+2 | C1-38 |
Quick Change Mount | - | Hand option, quick change mount for fingers | 150 | 1 | C2-4 |
Vidcam | - | Video camera finger transmits image to Video imager | 400 | 2 | C2-4 |
Self-propelled grenade | - | Rocket propelled grenade finger, 2D6 damage in 2 m diameter | 200 | 2 | C2-4 |
Air Hypo | - | Air hypo finger with 4 injections per cannister of propellant | 200 | 1 | C2-4 |
Tracking Device | - | Tracking device finger, transmits to Times Square at 3km | 300 | .5 | C2-4 |
Lighter | - | Lighter finger with 2 hours of fuel | 25 | 2 | C2-4 |
Cytech Custom Cyberhands | - | Customization of existing hands, various effects | - | - | C2-5 |
Tri-Dart Launcher | - | Hand option, three darts between knuckles, 1D6/2 damage | 300 | 1D6/2 | C2-5
| IR/UV Flashlight | - | Effective range of 10m | 200 | 1 | C3-22 |
Probe Link | N | Interface plug, -1 to all vehicle actions, cannot be quickchange | 150 | .5 | C3-22 |
Flare | - | Altitude of 150m, 1D6/2 damage | 200 | 2 | C3-22 |
Parabolic Microphone | - | Amplifies x20 | 350 | 2 | C3-22 |
Storage Compartment | - | Small storage space. | 75 | .5 | C3-22 |
Flasher | - | Flashbulb. Difficult REF roll of suffer -4 blinded modifier | 250 | 1 | C3-22 |
Laser Pointer | - | Small laser with a 20m range. | 150 | .5 | C3-22 |
Finger Flesh Mount | M | Attach Cyberfingers to real hands | 100 | 1 | C4-4
| One-shot pistol | N | single shot 5mm pistol | 250 | 2 | C4-4 |
Ballpoint finger | N | Ballpoint pen | 25 | .5 | C4-4 |
Built-Ins
BUILT INS | - | BUILT INTO CYBERLIMBS |
Cybermodem | N | Built in Cyberdeck, 5000 for cellular | 3000 | 1 | 1-80 |
Digital Recorder | N | Built in Chip recorder, must download or erase chip | 300 | 1 | 1-81 |
Storage Space | N | 2" x 6" storage space. Can be locked | 50 | .5 | 1-81 |
MiniCam | N | Pop up mini-camera | 200 | 2 | 1-81 |
MiniVid | N | Pop up mini-video | 400 | 2 | 1-81 |
Hidden Holster | N | Weapon sized based on Body Type | 100 | 1 | 1-81 |
LCD Screen readout | N | Can be linked to any output device | 200 | 1 | 1-81 |
Watchman | N | Pup up TV with 4.5" screen | 180 | 1 | C1-33 |
Limblink | N | Turns any pop up gun into a smartgun | 100 | 1 | C1-34 |
Winch | N | Winch with 15m cable, 1 ton test. | 500 | 1D6+3 | C2-5 |
Icer | N | CO2 Fire extinguisher in forearm | 200 | 1D6/2 | C1-36 |
Quickdraw Armholster | N | Launches small pistols into cyberhand, +2 Initiative | 200 | 0 | C2-6 |
Built-In Weapons
BUILT-IN WEAPONS | - | BUILT INTO CYBERLIMBS |
Grenade Launcher | N | Carries 2 grenades of any type | 500 | 2D6 | 1-82 |
Micro-Missile Launcher | N | Fires 4 missiles, 4D6 damage each | 900 | 2D6 | 1-82 |
Popup Gun | N | Any weapon, size based on Body Type | varies | 2D6 | 1-81 |
Flame Thrower | N | Range 1 m, Damage 2D6, 1D6/2 per round | 600 | 2D6 | 1-81 |
Weapon Mount & Link | N | Mounting plate plus neural link for 1 external weapon | 100 | 3 | 1-82 |
2 Shot Capacitor Laser | N | Shoulder mounted, As a laser only smaller | 800 | 2D6 | 1-82 |
Shotgun | N | Folded in compartment, takes 2 spaces | 400 | 1D6 | 1-82 |
Whip | N | 2.2m long alloy tentacle, 1D6/2 damage, 1D6 damage strangle | 475 | 2D6 | C1-34 |
Gas Jet | N | Pressurized cannister of any gas with a range of 2m. | 275 | 1D6+3 | C1-34 |
Flash Bulb | N | 20000 candlepower strobe in palm with a 6m range | 250 | 1D6/2 | C1-35 |
High Five | N | Wrist mounted, palm firing shotgun, 1 shot. | 350 | 1D6 | 14-2 |
ChainRipp | N | Chainsaw, 3D6 AP damage, 2SP/hit on soft armo. | 1250 | 2D6+4 | C3-29 |
Linear Frames
LINEAR FRAMES | - | IMPLANTED EXOSKELETON FOR STRENGTH | - | - | 1-82 |
Series-A | MA | Strength = 18, SDP=15, SP=6 | 12000 | 4D6 | C3-34 |
Series-B | MA | Strength = 21, SDP=20, SP=8 | 15000 | 5D6 | C3-34 |
Frame S | MA | Strength = 12 | 6000 | 2D6 | 1-82 |
Frame B | MA | Strength = 14 | 8000 | 2D6 | 1-82 |
Frame W | MA | Strength = 16 | 10000 | 3D6 | 1-82 |
Body Plating
BODY PLATING | - | EXOARMOR FOR COVERING BODY | - | - | 1-82 |
Cowl | MA | Skullcap, covers head for SP 25 | 200 | 1D6 | 1-82 |
Faceplate | CR | Protective Facemask for SP 25 | 400 | 4D6 | 1-82 |
Torso plate | MA | Torso portection for SP 25 | 2000 | 3D6 | 1-82 |
Front Optic Mount | MA | Allows up to 5 optics to be mounted on face | 1000 | 4D6 | 1-82 |
Sensor Boom | M | Head mounted estensors for audio and optics | 500 | 3D6 | 1-82 |
Total Body Plating | 2XCR | SP 20 armor to all locations, -3 to REF, -1 to Stealth | 6800 | 8D6 | C2-9 |
Evileye Facial Remount | MA | Face Armor 15% SP 6, ATTR -1 | 150 | 1D6 | C3-33 |
Jigsaw Facial Remount | MA | Face Armor 25% SP 12. ATTR -1 | 250 | 2D6 | C3-33 |
Twoface Facial Remount | CR | Face Armor 50% SP 18. ATTR -2 | 350 | 3D6 | C3-33 |
Subdermal Armor
SUBDERMAL ARMOR | HC | COST | DIFFICULTY TO SPOT | ATTR LOSS | REF LOSS |
SP 6 | 1D6/3 | 350 | Impossible (35+) | None | None |
SP 8 | 1D6/2 | 500 | Impossible (32) | None | None |
SP 10 | 1D6/2+1 | 650 | Impossible (30) | None | None |
SP 12 | 1D6 | 800 | Very Difficult (25) | None | None |
SP 14 | 1D6+2 | 1000 | Very Difficult (25) | None | None |
SP 16 | 1D6+3 | 1100 | Difficult (20) | None | None |
SP 18 | 2D6 | 1200 | Difficult (20) | -1 (50%) | None |
SP 20 | 2D6+2 | 1450 | Average (15) | -1 | -1 |
SP 22 | 3D6 | 1750 | Easy (10) | -2 | -2 |
Subdermal Skull Armor
SUBDERMAL SKULL ARMOR | HC | COST | DIFFICULTY TO SPOT | ATTR LOSS |
SP 4 | 1D6/3 | 300 | Impossible (35) | None |
SP 6 | 1D6/2 | 550 | Impossible (30) | None |
SP 8 | 1D6 | 750 | Very Difficult (25) | None |
SP 10 | 1D6+2 | 1000 | Diffiicult (20) | None |
SP 12 | 1D6+3 | 1200 | Average (15) | -1 (50%) |
SP 14 | 2D6 | 1400 | Easy (10) | -1 |
Skinweave
SKINWEAVE | HC | COST | DIFFICULTY TO SPOT | ATTR LOSS |
SP 6 | 1D6 | 1000 | Impossible (35+) | none |
SP 8 | 1D6+1 | 1250 | Impossible (30) | none |
SP 10 | 1D6+3 | 1600 | Very Difficult (25) | none |
SP 12 | 2D6 | 2000 | Difficult (20) | -1 (50%) |
SP 14 | 2D6+2 | 2400 | Difficult (20) | -1 |
SP 16 | 2D6+4 | 2750 | Average (15) | -2 |
Spyke Body Covering
SPYKE BODY COVERING | PRICE | DAMAGE BONUS | HC | SP | SDP |
Head | 400 | 1D3+1 | 1 | 10 | +10 |
Shoulders and Chest | 500 | 1D3+2 | 3 | 10 | +10 |
Arms (Both) | 450 | 1D6 | 2 | 10 | +10 |
Legs (Both) | 600 | 1D6+1 | 2 | 10 | +10 |
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