Cyberpunk 2020 Comprehensive Cyberware List This list was created and is maintained by Christian Conkle of Portland Oregon conkle@europa.com http://www.europa.com/~conkle/cyber Cyberpunk 2020 is a registered trademark of the R.Talsorian Company, 1994,1995. Cyberware Surg. Description Cost H.Loss Ref. FASHION-WARE - APPEARANCE AND COSMETIC CYBERWARE - - 1-70 Biomonitor N +2 to Resist Torture and Drugs 100 1 1-70 Skinwatch N Subdermal Timepiece 50 1 1-70 Light Tattoo N Decorative Tattoo 1-20 .5 1-70 Shift Tacts N Color Changing Contact Lenses 1-200 .5 1-70 Chem Skins N Color/Pattern Changing Skin Tints 200 .5 1-70 SynthSkins N Color/Pattern Changing Artificial Skins 400 1D6/2 1-70 TechHair N Color/Light Emitting Hair Optishields M Bulletproof mirrorshades that cover the eyes. Holds 2 options 300 1D6+2 C1-31 Times Square - LED screen option for Optishields 250 .5 C2-5 Times Square Plus - LED link for MRAM and APTR for Optishields. Uses 2 options 500 1 C2-5 Teleoptics - 30x telescope option for Optishields 150 .25 C2-5 Lowlite - Lowlite option for Optishields 200 .25 C2-5 Infrafred - Infrared option for Optishields 250 .5 C2-5 Time/Day display - Time/Date display for Optishields, uses no options. 100 0 C2-5 Color gland control M Change eye color in 1D6 minutes. 250 1 C2-6 Subdermal Viewscreen M Subdermal LCD screen. 250 1D6/2 C2-8 Flashlight Implant M glowing patch of synthskin 90 1 16-2 Stobelight Implant N battery upgrade for Flashlight 150 1.5 16-2 Kill Display N Displays "Kills::XXX" up to 3 digits 100 1 C2-6 Cam-O-Skin N Camo skin, -1 on all Awareness rolls. 850 1D6/2 C3-30 Tranparent Skin N -1 ATT for each section covered. -4 ATT for face 1000/m2 3D6 C3-35 Whole Body Transparent N -9 ATT 7000 6D6 C3-35 Mood Skin N Displays mood, -1 BOD every two months 200/m2 1D6 C3-35 Whole Body Mood Skin N Dispays mood, -1 BOD every two months 700 6D6 C3-35 Turn-on Nails N Single-pattern automatic nails. Coloring pen costs 50eb 25 .1 C3-36 Turn-on Nails set of 10 N Same as above but in set of 10 200 1 C3-36 Show-Off Nails N Multi-pattern version of above. Color pen costs 90 eb 45 .2 C3-36 Show-Off Nails set of 10 N Same as above but in set of 10 425 2 C3-36 NEURALWARE - HEADWARE AND BOOSTERS - - BASIC PROCESSOR M BASIC PROCESSOR FOR ALL SYSTEMS 1000 1D6 1-71 Kerenzikov Boosterware N +1 to Initiatve rolls for every level bought 500* 2D6 1-71 Sandevestian Speedware N +3 to Initiative rolls for 5 turns 1600 1D6/2 1-71 Tactile Boost N Increased Sensitivity. +2 on any touch Awareness check 100 2 1-71 Pain Editor N Tunes out Hot, Cold, Pain. Negates Stun/Shock checks 200 2D6 1-71 Cybermodem Link N Allows direct connection to a Cybermodem 100 1 1-71 Vehicle Link N For direct vehicle operation only 100 3 1-72 Smartgun Link N For direct smartweapon operation only. +2 to hit. 100 2 1-72 Smartgun Link II - Upgrade your old smargun link to new induction spots 300 0 C3-23 Machine Link N Allows dirct control of autofactories, heavy machinery 100 2 1-72 DataTerm Link N Allows downloading from DataTerms into internal memory 100 2 1-72 Interface Plugs M Allows direct connection to all links 200 1D6 1-72 Model 100 Inter- face Plugs MA Old Interface plugs, +2 against Black Ice, -2 to all Actions 1000 2D6 C3-33 Used Model 100's MA Used Interface plugs, same as above. 100 2D6 C3-33 Chipware Socket N Allows up to 10 APTR or MRAM chips to be loaded 200 1D6/2 1-73 APTR Reflex Chips - Chipped Reflex and Tech Skills varies 0 1-73 MRAM Memory Chips - Chipped Intelligence Skills and Databases. varies 0 1-73 Wet Drive N 100 Meg Memory in skull 300 1D6 C1-35 Wetdrive Access Link M Interface to Wetdrive 200 1D6/2 C2-6 Mag-Duct Spots M Subdermal Interface plugs, no cybermodem, -1 to all others 220 1D6/2 C1-38 Pacemaker Coprocesser N Resarts heart in event of arrest. 150 2 C3-26 IMPLANTS - CYBERWARE PLACED IN THE BODY - - - Nasal Filters M Stops toxic gases and fumes, 70% effective 60 2 1-73 Gills MA Water breathing system good for 6 hours 400 3D6 1-73 Independent Air Supply MA Good for 25 minutes 300 2D6 1-74 Mr.Studd Sex Implant MA All night, everynight, and she'll never know 300 2D6 1-74 Contraceptive Implant N Good for 5 years , 98% effective 100 .5 1-74 Subdermal Pocket M 2"x4" space with Realskin zipper 200 2D6 1-74 Adrenal Booster M +1 Reflexes for 1D6+2 turns. 8 hours to recharge 400 2D6 1-74 Motion Detector M Detects motion up to 20m in a 60o arc, 70% effective 200 2D6 1-74 Digital Recorder M 2 hr interal digital storage from A/V inputs 200 2 1-74 Tape Recorder M 2 hr internal tape storage from A/V inputs 300 2 1-74 Radar Sensor M 100m range radar. Must have Optic. 70% effective 200 2 1-74 Sonar Implant M 50m range sonar. Must have Audio. 70% effective in water only 300 2 1-74 Radiation Detector M 10m range geiger counter. 70% effective 200 2 1-74 Chemical Analyzer M 5m range 70% effective 200 2 1-74 Voice Synthesizer M Can mimic up to 10 recorded sounds at 60% effectiveness 600 1D6 1-74 AudioVox M Vocal Reverb for special effects. +2 to Performance 700 2D6 1-74 Voice Pattern - AudioVox option. mimics recorded sounds and voices 350 2 C1-35 Forked Tonge - AudioVox option. +1 Persuasion or Seduction 350 2 C1-35 Rebreathers MA Hold breath up to 15 minutes. Toxic Filter 55% effective 700 1D6+1 C1-36 Decentralized Heart CR +2 to all Death Saves 1300 1D6+4 C1-37 Pacesetter Sport Heart CR +1 to MA and BT for 4 minutes. -1 to Death Saves 900 1D6 C1-37 Pacesetter 2000 Overdrive CR +2 to MA and BT for 2 minutes. -1 to Death Saves 985 1D6 C1-37 T-Maxx Cyberliver MA Filters out alcohol with 98% effectivenss. +4 Drug saves 450 1D6 C1-37 E-Monitor M Analyzes Atmospheric conditions 185 1 C1-38 Gyro Stabilizer M +2 Space Sickness rolls, +1 0G maneuver rolls. 1000 1D6 C1-38 Zetatech Bodycomp MA Built in E-Book 1750 1D6+4 C2-8 Lifescan Body Monitor M Linked to Biomonitor, TimesSquare, and Nanites 4000 1D6 16-2 Compact Braindance Recorder CR Records up to 2 hours. Downloads out of back of head. 15000 2D6 C3-23 Cellular Phone MA Built in Cellphone. 500 3 C3-24 LiveWires M Prehensile 45cm wires resembling worms. 400 2D6 C3-24 Autoinjector M Holds up to 5 doses in subcutaneous IV in forearm. 750 1D6/2 C3-25 BIOWARE - BIOLOGICAL ENHANCEMENTS - - - Grafted Muscle MA +2 to Body Type 1000 2D6 1-75 Muscle and Bone Lace N +2 to Body Type 1500 1D6/2 1-75 Skin Weave N Armors all areas to SP 12 2000 2D6 1-75 Lifesaver Skin Weave N Advance Death Level once every 4 minutes 4500 1D6/2+1 C1-39 Enhanced Antibodies N Improve Healing by 1 point per day 3000 1D6/2 1-75 Toxin Binders N Improve Poison, Drug saves by +4 3000 1D6/2 1-75 Nanosureons N Doubles Healing rate 6000 1D6/2 1-75 Anti-Plague Nanotech N +3 to resist disease or BioHazard agents 1750 .5 C1-39 Nanooptical Upgrade N Reduces darkness effects 1500 1D6/2 C2-8 Muscle Enhancement N +1 to BT 1000 1D6/3 4-61 Chem Weave N +4 to Chemical Saves 2000 1D6+3 4-61 Thermal Weave N Increases Heat resistance to 107_ F 1500 1D6+3 4-61 Vac Weave MA Strengthens body aganst decompression 5000 1D6 4-61 Rad Weave N Provides radiation protection of 1 RSP 1500 2D6 4-61 Reflex Boost N +1 to REF 3500 1D6+3 4-61 Enhanced Sense M Improves one sense similar to a cyberoptic or audio 1200 2 per 4-61 Elderview MA Allows true vision of supernatural beings, -2 to Awareness rolls 5500 3D6 18-5 Nano-Groomers N +2 Personal Grooming 400 .5 C3-26 Endoframe Armor SCR +3 BOD, +1 H to H damage , 10 point sever, EV +1 12000 2D6+1 C3-28 Orbital Endo- frame Armor SCR +3 BOD, +2 H to H damage, 12 points sever, EV+0 25000 2D6+3 C3-28 CYBERWEAPONS - IMPLANTED BODY WEAPONS - - - Scratchers N Body Weapon (hands). 1D6 damage 100 2D6 1-75 Vampires N Body Weapon (mouth). 1D6 damage 200 3D6 1-75 Retractable Vampires Rippers M Body Weapon (hands). 2D6 damage 400 3D6 1-76 Wolvers M Body Weapon (hands). 3D6 damage 600 3D6+1 1-76 Big Knucks M Body Weapon (hands). 1D6+2 damage 500 3D6 1-76 Slice N' Dice M Body Weapon (hands). 2D6 damage 700 3D6 1-76 Cybersnake MA Cyberweapon, self controlling. 1D6 damage 1200 4D6 1-76 BigRipp M Body Weapon (hands). 2D6 damage 850 3D6 13-2 Mandibles MA Body Weapon (mouth). 2D6 damage 1200 5D6 18-4 Gang Jazzler M Body Weapon (hands). Electrical shock 600 2D6+3 C1-40 Stinger N Body Weapon (hands). Hypodermic needle 400 1D6+3 14-3 Bonespike MA Body Weapon (hands). 1D6+4 damage. Very Difficult to spot. 1000 2D6 C3-25 Spitting Cobra M Spits acid or Poison 6 feet. 400 4D6 C3-27 Retractable Spitting Cobras MA Same as Spitting Cobra but Retract. 700 4D6 C3-27 CYBEROPTIC MA BASIC EYE MODULE (Add up tp 4 options per eye) 500 2D6 1-76 REMOTE CYBEROPTIC MA DETATCHABLE EYE (Add only 1 option). RANGE 100M 1500 3D6 C2-9 EXTRA CYBEROPTIC CR EYE IN MIDDLE OF HEAD.-1 ATTR. 750 3D6+2 C3-28 LIVEFEED CYBEROPTIC M VIDEO RELAY EYE WITH MULTIPLE BUILT-IN OPTIONS 1200 2D6+1 17-3 Color Shift N Allows color change, special fashion effects 300 .5 1-76 Image Enhancement N +2 to Awareness using a visual search 300 1 1-76 Targeting Scope N +1 to all ranged attacks 400 2 1-76 Times Square Marquee N LED screen for messages 300 1 1-76 Times Square Plus N LED screen linke to APTR and MRAM chips. Uses 3 options 500 2 C1-38 Teleoptics N x30 telescope 150 .5 1-76 Micro-Optics N x100 microscope 150 .5 1-76 AntiDazzle N Immune to flash or laser blinding 200 .5 1-76 Lowlite N See in dim light 200 .5 1-77 Thermograph N See heat patterns, temperature readings. 200 1 1-77 Infrared N See in near total darkeness using heat emissions 200 1 1-77 Ultraviolet N See in total darkness using an UV flashlight 200 1 1-77 MicroVideo Optic N Mini-digital recorder with 20 minutes storage. Uses 2 options 300 .5 1-77 Digital Camara N Digital camera records 20 images digitally. Uses 2 options 300 .5 1-77 Dartgun N Poison dart gun takes 3 options and has one dart. 200 .5 1-77 Dodgeball N +1 to Brawling, Martial Arts, and Weapons after 3 turns 440 1 C1-39 Video Cam/ Transmitter N Relays vision to a remote monitor or recorder. Uses 4 options 330 1 C1-39 Video Imager N Advanced Times Square for Video. Uses 2 options. 350 2 C1-39 Teargas Sprayer N One shot burst of gas, 1m range, lasts 1D6 turns. Uses 2 options 200 2 C1-39 Elderview MA Cyberoptic version of the implant. 5500 3D6 18-5 Bug Eye MA Oversized optic, holds 6 options per pair. ATTR -1or -2 1500 3D6 C3-23 Compass N Requires Times Square. 1 option space or 2 if Logcompass 300 1 C3-24 Laser-Comm Optic M Low power laser communicator with 20m range. All spaces 425 1 C3-24 Interface Plug MA Takes all option spaces. Same as normal Interface Plug. 600 2D6+2 C3-27 Interferometry System M Stereoscopic Magnification, takes 1 space per eye. 400 1 C3-27 Verbal-Eyes M Takes 1 option space, displays images 750 3 C3-32 Video Imager Option N Specially designed for Verbal Eyes. Takes 3 options. 1000 5 C3-32 Customized Option N Takes 4 options, includes TimesSquare Plus. For Verbal-Eyes 1200 5 C3-32 REVELATION CYBEROPTIC M HOLDS 2 OPTIONS FROM CP2020, +1 AWARENESS EACH 2000 3D6-1 C3-36 USED REVELATION CYBEROPTIC M USED VERSION OF ABOVE 700 3D6-1 C3-36 CYBERAUDIO M BASIC HEARING MODULE. No option limit. 500 2D6 1-77 Amplified Hearing N +2 to Awareness checks using auditory cues 200 1 1-77 Radio Link N Radio Communication up to 1 mile (49Mhz) 100 1 1-77 Frequency Changer N Gives the user the option of 6 channels on Radio Link 100 0 C1-39 Phone Splice N Full cellular communication. 150 1 1-77 Scrambler N Scrambles all outgoing communication on Radio Link 100 .5 1-77 Bug Detector N Detects Taps and Bugs up to 3m, 60% effective 200 .5 1-77 Voice Stress Analyzer N Lie Detector, +2 to Human Perception and Interrogation rolls 200 1 1-78 Sound Editing N +2 to Awareness checks to hear a specific sound in a crowd 150 .5 1-78 Enhance Hearing N Ability to hear supersonic and subsonic audio ranges 150 2 1-78 Wearman N Stereo music system 100 .5 1-78 Wearman Mark II N Stereo music system with microdisk reader 200 0 C1-37 Radar Detector N Beeps if Radar system is detected, 40% effective 150 .5 1-78 Homing Tracer N Can follow a tracer up to 100m 200 .5 1-78 Tight Beam Radio Link N Allows untappable communication within line of sight 200 1 1-78 Wide Band Radio Scanner N 50Khz-10Mhz 200 channel scanner 100 2 1-78 Micro-Recorder Link N Transmits to a recorder in body or via plugs 100 .5 1-78 Digital Recorder Link N Transmits sound to a digital recorder 100 .5 1-78 Level Damper N Automatic noise compensation 300 .5 1-78 Seismic Detector N Motion detection through footfalls, requires Times Square 220 1D6/2 2-22 SPECTRUM AUDO M ORIGINAL HEARING MODULE. Limited options. 1500 3D6-2 C3-35 USED SPECTUM AUDIO M SAME AS ABOVE BUT USED. 650 3D6-2 C3-35 Enlarged Outer Ear - Awareness +1, ATT -1, 200 3D6 C3-35 CYBER ARM CR STANDARD ARM REPLACEMENT 3000 2D6 1-78 TENTACLE ARM CR 8 70 CM TENTACLES EACH SDP OF 5 AND SP20 4000 5D6 18-5 EXTENDABLE TENTACLES CR SAME BUT CAN EXTEND TO 150 CM. SUPERSIZED ARMS CR OVERSIZED ARMS. 2D10 CRUSH 3D6 PUNCH SP20 SDP30 4-5000 2D6 C3-25 ENABLE CYBERARM CR OLD CYBERARM. SDP 23 TO DISABLE, -1 REF EACH 4000 2D6+2 C3-34 USED ENABLE CYBERARM CR SAME AS ABOVE, BUT USED, -1 REF 500 2D6+2 C3-34 CYBER LEG CR STANDARD LEG REPLACEMENT 2000 2D6 1-78 ENABLE CYBERLEG CR OLD CYBERLEG. 28 SDP TO DISABLE, -1 REF AND MA EACH 6000 3D6+3 C3-34 USED ENABLE CYBERLEG CR SAME AS ABOVE BUT USED. 700 3D6+3 C3-34 CORVETTE CYBERLEGS CR HIGH SPEED CYBERLEGS, +3 TO MA, +8 WITH HSMS 3500 3D6 16-2, C4-5 ROMANOVA CYBERLEGS CR +1 WARDROBE/STYLE, +4-6 INCHES IN HEIGHT 5000/pair 2D6 C3-31 Quick Change Mount (limb) N Allows 1 turn changing of cyberlimbs 200 2 1-79 Hydraulic Mount N 25 limb SDP, 3x normal crushing damage 200 3 1-79 Thickened Myomar N 25 limb SDP, 2x normal crushing damage 250 2 1-79 Reinforced Joints N +5 to limb SDP 200 1 1-79 Artifical shoulder Mount CR Mount extra arms (2) below first set. 1 only 1500 2D6 1-79 Microwave/ EMP shielding N Limb is unaffected by Microwave side effects 300 1 1-79 Plastic Covering N In colors, transparent, etc. 1-200 1 1-80 RealSkinn N Limb looks real (DIFFICULT task) lowers HC by 1D6/2 200 - 1-80 Superchrome N High gloss metallic coating 200 3 1-80 Armor N Armors Cyberlimb to SP 20 200 - 1-80 Spiked Limb Cover N Rows of 1 inch spikes1D6 damage 200 2 16-2 Double- Jointed Limb N +1 to Grapples, Holds, and Chokes, +2 to Dodge/Escape Extra Twist Joint N +2 REF/MA, +2 Grapples, Escapes +30% cyberlimb cost +10% each additional joint Tentacle Arm Cover N Hides Tentacle arm 800 0 18-5 Sycust FleshWeave N Cyborganic covering. 1 option space, repair cost 150% 20%+200 0 C3-21 Leg Boosters N Memory Plastic springs increase leap by 3m, 2 option spaces 500 1D6 C3-34 CyberPillow M Built-in pillow. Pillowcases cost 10. 80 .5 C3-26 CYBERFOOT N STANDARD FOOT THAT ATTACHES TO CYBERLEG 200 0 1-80 TALON FOOT N EXTENDABLE TOE BLADES. 1D6 DAMAGE. 600 2D6 1-80 TOOL FOOT N CAN MOUNT STANDARD FINGER OPTIONS 300 2 1-80 WEB FOOT N DOUBLES SWIMMING SPEED, +3 TO SWIM SKILL 500 2 1-80 GRIP FOOT N DESIGNED FOR BETTER GRIPPING STRENGTH 500 2 1-80 SKATE FOOT - INLINE SKATES ATTACHED TO FEET, 50 KMPH (MA=20) 440 1D6 C1-33 SPIKE HEEL FOOT N SPIKE IN HEEL FOR LETHAL KICKS, 2D6 DAMAGE 500 2D6 1-80 STEALT FOOT N +1 BONUS TO STEALTH +150 1 C4-6 BUILT INS - BUILT INTO CYBERLIMBS Cybermodem N Built in Cyberdeck, 5000 for cellular 3000 1 1-80 Digital Recorder N Built in Chip recorder, must download or erase chip 300 1 1-81 Storage Space N 2" x 6" storage space. Can be locked 50 .5 1-81 MiniCam N Pop up mini-camera 200 2 1-81 MiniVid N Pop up mini-video 400 2 1-81 Hidden Holster N Weapon sized based on Body Type 100 1 1-81 LCD Screen readout N Can be linked to any output device 200 1 1-81 Watchman N Pup up TV with 4.5" screen 180 1 C1-33 Limblink N Turns any pop up gun into a smartgun 100 1 C1-34 Winch N Winch with 15m cable, 1 ton test. 500 1D6+3 C2-5 Icer N CO2 Fire extinguisher in forearm 200 1D6/2 C1-36 Quickdraw Armholster N Launches small pistols into cyberhand, +2 Initiative 200 0 C2-6 BUILT-IN WEAPONS - BUILT INTO CYBERLIMBS Grenade Launcher N Carries 2 grenades of any type 500 2D6 1-82 Micro-Missile Launcher N Fires 4 missiles, 4D6 damage each 900 2D6 1-82 Popup Gun N Any weapon, size based on Body Type varies 2D6 1-81 Flame Thrower N Range 1 m, Damage 2D6, 1D6/2 per round 600 2D6 1-81 Weapon Mount & Link N Mounting plate plus neural link for 1 external weapon 100 3 1-82 2 Shot Capacitor Laser N Shoulder mounted, As a laser only smaller 800 2D6 1-82 Shotgun N Folded in compartment, takes 2 spaces 400 1D6 1-82 Whip N 2.2m long alloy tentacle, 1D6/2 damage, 1D6 damage strangle 475 2D6 C1-34 Gas Jet N Pressurized cannister of any gas with a range of 2m. 275 1D6+3 C1-34 Flash Bulb N 20000 candlepower strobe in palm with a 6m range 250 1D6/2 C1-35 High Five N Wrist mounted, palm firing shotgun, 1 shot. 350 1D6 14-2 ChainRipp N Chainsaw, 3D6 AP damage, 2SP/hit on soft armo. 1250 2D6+4 C3-29 CYBERHAND MA REPLACEMENT HAND, HOLDS 4 FINGER OR 1 HAND OPTION 750 1D6 C1-31 STANDARD HAND N CYBERLIMB ATTACHMENT , CANNOT MOUNT OPTIONS 150 0 1-80 RIPPER HAND N STANDARD HAND WITH RIPPERS BUILT IN 600 2D6 1-80 HAMMER HAND N HYDRAULIC RAM FIST DOES 1D10 DAMAGE 600 2D6 1-80 BUZZ HAND N ELECTRIC CHAINSAW, 2D6+2 DAMAGE PER TURN 600 2D6 1-80 GRAPPLE HAND N EXTENDS ROCKET PROPELLED GRAPPLE WITH 100M LINE 200 2 1-80 MODULAR HAND N CAN MOUNT UP TO 4 TOOLS OR 1 HAND OPTION 600 2 1-80 SURVEILLANCE HAND N DETATCHABLE REMOTE CONTROL MINI-CAMERA IN PALM 1000 1D6 17-2 WEB HAND N +2M SWIMMING SPEED, +2 TO SWIMMING SKILLS 250 2 C3-26 MACE HAND N HIGH DENSITY HAND AT END OF 1M CABLE, 2D6+1 DAMAGE 300 3 C1-36 MEDIC HAND W/CYBERARM N MEDICAL ACCESSORIES 975 1D6/2 C4-5 ALONE MA MEDICAL ACCESSORIES 975 1D6+2 C4-5 Tentacle Finger - 10 cm long tentacle 500 1 18-4 Extendable tentacle - 30 cm long tentacle 750 1 18-4 Dartgun - Same as Optic option 100 2 C1-32 Screwdriver - Powered screwdriver finger 50 .5 1-80 Wrench - Adjustable wrench finger 50 .5 1-80 Drill - Adjustable drill finger 50 .5 1-80 Soldering Iron - Electric Soldering Iron finger 50 .5 1-80 Socket Wrench - Adjustable powered socket wrench finger 50 .5 1-80 Lockpick - Concealed lockpick finger 50 .5 C1-32 Light Pen - Finger to write on apporpriate computer screens 45 .5 C1-32 MiniLight - Battery powered flashlight with a 25 m range 25 .5 C1-32 Finger Bomb - Detatchable bomb that does 2D6+3 damage in a 3m diameter 150 2 C1-32 Scissors/ Wirecutters - 2 fingers used to cut, can do 1D6/3 damage 50 1 C1-32 Mace Sprayer - 2 Bursts of mace (-4 to REF and Awareness for 1D6 turns) 150 2 C1-32 Magnetic Grip - Magnetic pads for feet or hands, bought in pairs 60 0 C1-34 Cutting Torch - Hand option, blowtorch with 10 cm flame for 2.5 minutes 100 1D6/2+1 C1-36 Deringer - Hand option, 2 shot pitol, 1D6 damage 220 1d6 C1-36 Tazer Grip - Hand option, taser in palm 180 2D6+2 C1-38 Quick Change Mount - Hand option, quick change mount for fingers 150 1 C2-4 Vidcam - Video camera finger transmits image to Video imager 400 2 C2-4 Self-propelled grenade - Rocket propelled grenade finger, 2D6 damage in 2 m diameter 200 2 C2-4 Air Hypo - Air hypo finger with 4 injections per cannister of propellant 200 1 C2-4 Tracking Device - Tracking device finger, transmits to Times Square at 3km 300 .5 C2-4 Lighter - Lighter finger with 2 hours of fuel 25 2 C2-4 Cytech Custom Cyberhands - Customization of existing hands, various effects - - C2-5 Tri-Dart Launcher - Hand option, three darts between knuckles, 1D6/2 damage 300 1D6/2 C2-5 IR/UV Flashlight - Effective range of 10m 200 1 C3-22 Probe Link N Interface plug, -1 to all vehicle actions, cannot be quickchange 150 .5 C3-22 Flare - Altitude of 150m, 1D6/2 damage 200 2 C3-22 Parabolic Microphone - Amplifies x20 350 2 C3-22 Storage Compartment - Small storage space. 75 .5 C3-22 Flasher - Flashbulb. Difficult REF roll of suffer -4 blinded modifier 250 1 C3-22 Laser Pointer - Small laser with a 20m range. 150 .5 C3-22 Finger Flesh Mount M Attach Cyberfingers to real hands 100 1 C4-4 One-shot pistol N single shot 5mm pistol 250 2 C4-4 Ballpoint finger N Ballpoint pen 25 .5 C4-4 LINEAR FRAMES - IMPLANTED EXOSKELETON FOR STRENGTH - - 1-82 Series-A MA Strength = 18, SDP=15, SP=6 12000 4D6 C3-34 Series-B MA Strength = 21, SDP=20, SP=8 15000 5D6 C3-34 Frame S MA Strength = 12 6000 2D6 1-82 Frame B MA Strength = 14 8000 2D6 1-82 Frame W MA Strength = 16 10000 3D6 1-82 BODY PLATING - EXOARMOR FOR COVERING BODY - - 1-82 Cowl MA Skullcap, covers head for SP 25 200 1D6 1-82 Faceplate CR Protective Facemask for SP 25 400 4D6 1-82 Torso plate MA Torso portection for SP 25 2000 3D6 1-82 Front Optic Mount MA Allows up to 5 optics to be mounted on face 1000 4D6 1-82 Sensor Boom M Head mounted estensors for audio and optics 500 3D6 1-82 Total Body Plating 2XCR SP 20 armor to all locations, -3 to REF, -1 to Stealth 6800 8D6 C2-9 Evileye Facial Remount MA Face Armor 15% SP 6, ATTR -1 150 1D6 C3-33 Jigsaw Facial Remount MA Face Armor 25% SP 12. ATTR -1 250 2D6 C3-33 Twoface Facial Remount CR Face Armor 50% SP 18. ATTR -2 350 3D6 C3-33 SUBDERMAL ARMOR HC COST DIFFICULTY TO SPOT ATTR LOSS REF LOSS SP 6 1D6/3 350 Impossible (35+) None None SP 8 1D6/2 500 Impossible (32) None None SP 10 1D6/2+1 650 Impossible (30) None None SP 12 1D6 800 Very Difficult (25) None None SP 14 1D6+2 1000 Very Difficult (25) None None SP 16 1D6+3 1100 Difficult (20) None None SP 18 2D6 1200 Difficult (20) -1 (50%) None SP 20 2D6+2 1450 Average (15) -1 -1 SP 22 3D6 1750 Easy (10) -2 -2 SUBDERMAL SKULL AMOR HC COST DIFFICULTY TO SPOT ATTR LOSS SP 4 1D6/3 300 Impossible (35) None SP 6 1D6/2 550 Impossible (30) None SP 8 1D6 750 Very Difficult (25) None SP 10 1D6+2 1000 Diffiicult (20) None SP 12 1D6+3 1200 Average (15) -1 (50%) SP 14 2D6 1400 Easy (10) -1 SKINWEAVE HC COST DIFFICULTY TO SPOT ATTR LOSS SP 6 1D6 1000 Impossible (35+) none SP 8 1D6+1 1250 Impossible (30) none SP 10 1D6+3 1600 Very Difficult (25) none SP 12 2D6 2000 Difficult (20) -1 (50%) SP 14 2D6+2 2400 Difficult (20) -1 SP 16 2D6+4 2750 Average (15) -2 SPYKE BODY COVERING PRICE DAMAGE BONUS HC SP SDP Head 400 1D3+1 1 10 +10 Shoulders and Chest 500 1D3+2 3 10 +10 Arms (Both) 450 1D6 2 10 +10 Legs (Both) 600 1D6+1 2 10 +10