Motodyne
Flightcycle

From merryhwd@sover.net Tue Oct 7 23:06:16 1997
Date: Wed, 8 Oct 1997 03:40:26 +0100
From: that's the power of stoves <merryhwd@sover.net>
Reply-To: mekton-z@mudhole.spodnet.uk.com
To: conkle@mecha.com
Subject: [PSC] Amanda's Flightcycle stats
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Name: Flightcycle
Cost: 41
Weight: 3.168 tons
Scale: 1:5
Note: Ranges and kills->hits have been scaled, cost and weight have not,
except above.
Configuration MV Land MA Flight MA
fighter -1 6 24
Servos: Armor:
Location Class Hits Space/Left Cost | Class Type SP Absorp DC Cost
torso MS 30 10 /.725 8 | Str s 15h no 5h 11
RArm MW 25 9 / 7 | Str s 15h no 5h 10
LArm MW 25 9 / 7 | Str s 15h no 5h 10
pod SL - 2 / 1 | Str s 15h no 5h 4
Cost: 35
Weight: 8
Shields:
Location Class Type DA SP DC Absorp. Spaces Cost Binder
tso SL active -3 25h 5h no 2 6.5 no
Notes:
Manifests as a small force field, like the Macross'
pinpoint barriers. Will protect the nose for a ram if its
parry hasn't been used for that turn.
Cost: 6.5
Sensors:
Sensor Type Range Comm Hits Location Cost Space
main Str 4km 80km 5 tso 2 1
Cost: 2
Weight: 1
Weapons:
Name WA Rng Dmg Sht Hits BV CP Space Loc
nose lasers 1 7hex 15h inf 15 2 13.005 4.24 tso
magnagrapple 2 7m 20h 20 6.5 2 1 ea. arm
Notes:
The lasers fire five pulses from each barrel per attack, visually.
The grapple lines are entangling weapons, and can lift 1 ton
flying or tow 3 tons on the ground.
Cost: 26.005
Weight: 5.5
Movement Systems:
System MA Location Hits Space Cost
GES 6 tso .04 .73
thrusters 4 tso 2 thrusters
thrusters 4 RA 3 total:
thrusters 4 LA 3 9.37
Cost: 10.1
Powerplant
Source: standard cool combustion
XS: 1
MV: -
MA: -
M-Pool: -
Cost: -.33
Notes:
The flightcycle is a pure air machine, all power comes from the
movement systems. When you're out of gas, all that's left is a standard
car battery; you can power the stereo and/or the headlight for a while,
or call for help on the radio, but it'll run down pretty quickly and
is needed to restart the turbines.
Control System
Type: screen
M-Pool: -
Other: -
Cost: +0
Hydraulics
Space: standard
+Melee Dmg:
Lift:
Cost: +0
P+C+H Cost Multiplier: -.33
P+C+H M-Pool Bonus(+%):
P+C+H Other Notes:
Cost Multiplier Systems:
System Cost Space Special
ACE +100% +.2
SMT:Summoning +.33 see note
Verniers +2 +.2 1CP eff.
RA 4
LA 4
Total Multiplier: +.4
Total M-Pool Bonus(+%): +100%
Notes:
A tiny transmitter is built into a brooch, ala Star Trek. When the
brooch is tapped and a verbal command given, the flightcycle will come
on autopilot
Subassemblies:
System Loc Space Cost
Stereo tso - .1
spotlight tso - .2
cargo storage pod 2 2
security system tso .2
Cost: 2.5
Weight: /
Notes:
The back of the torso opens like a filing cabinet drawer to load
the boot, which can hold 200Kg
A (long!) keypad sequence or voiceprint match is required to disable
the security lock, a different, shorter keycode or spoken command will
open the boot.
Final costs:
Base Weight: 16.5
Fuel Weight: 3.3
New Weight: 19.8
Base Cost: 83.095
Cost (after Multipliers): 116.333
Efficency ( 3.96 tons): 7.92 (20% eff)
Cost (w/Efficency, links): 124.253
Final Weight: 15.84
Scale: 1:5
Scaled Cost: 41.00349
Scaled Weight: 3.168
Notes:
Amanda's summoning transmitter is built into a brooch Freddie gave her.
There is an aerodynamic shield that protects the rider(s) from
supersonic airflow, but can't stop weapons. It also streamlines over the
cockpit, reducing drag and keeping bugs/rain/snow/etc. in the slipstream.
--
_____________ ___ ___ _____________
\_________ \ \ \__/ / / _________/
\______ \__~o\/o~__/ ______/ Aardvarkus Aerialus
\_________\ /_________/ The Wingèd Aardvark
A A R D || V A R K