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Machineguns,
Vulcan Cannons, Railguns, and Knucklebombers
Weight= 1 kg per hit (based on 1 unscaled ton per 2 unscaled
KIlls)
Weight for Movers= .1 ton (100kg) per 20 hits (based on 1
unscaled ton per 2 unscaled Kills)
Hardsuits,
Battlesuits, and Boomers
| Hits |
Cost |
Range |
Weight |
Spaces |
| 5 |
.2 |
150 |
5kg |
1 |
| 10 |
.4 |
200 |
10kg |
2 |
| 15 |
.6 |
250 |
15kg |
3 |
| 20 |
.8 |
300 |
20kg |
4 |
| 25 |
1.0 |
350 |
25kg |
5 |
| 30 |
1.2 |
350 |
30kg |
6 |
| 35 |
1.4 |
400 |
35kg |
7 |
| 40 |
1.6 |
400 |
40kg |
8 |
| 45 |
1.8 |
450 |
45kg |
9 |
| 50 |
2.0 |
450 |
50kg |
10 |
| 55 |
2.2 |
500 |
55kg |
11 |
| 60 |
2.4 |
500 |
60kg |
12 |
| 65 |
2.6 |
550 |
65kg |
13 |
| 70 |
2.8 |
550 |
70kg |
14 |
| 75 |
3.0 |
600 |
75kg |
15 |
| 80 |
3.2 |
600 |
80kg |
16 |
| 85 |
3.4 |
600 |
85kg |
17 |
| 90 |
3.6 |
650 |
90kg |
18 |
| 95 |
3.8 |
650 |
95kg |
19 |
| 100 |
4.0 |
650 |
100kg |
20 |
|
Movers and
Vehicles
| Hits |
Cost |
Range |
Weight |
Spaces |
| 10 |
.6 |
300 |
.05 ton (50kg) |
1 |
| 20 |
1.2 |
400 |
.10 ton (100kg) |
2 |
| 30 |
1.8 |
500 |
.15 ton (150kg) |
3 |
| 40 |
2.4 |
600 |
.20 ton (200kg) |
4 |
| 50 |
3.0 |
700 |
.25 ton 250kg) |
5 |
| 60 |
3.6 |
700 |
.30 ton(300kg) |
6 |
| 70 |
4.2 |
800 |
.35 ton (350kg) |
7 |
| 80 |
4.8 |
800 |
.40 ton (400kg) |
8 |
| 90 |
5.4 |
900 |
.45 ton (450kg) |
9 |
| 100 |
6.0 |
900 |
.50 ton (500kg) |
10 |
| 110 |
6.6 |
1000 |
.55 ton (550kg) |
11 |
| 120 |
7.2 |
1000 |
.60 ton (600kg) |
12 |
| 130 |
7.8 |
110 |
.65 ton (650kg) |
13 |
| 140 |
8.4 |
1100 |
.70 ton (700kg) |
14 |
| 150 |
9.0 |
1200 |
.75 ton (750kg) |
15 |
| 160 |
9.6 |
1200 |
.80 ton (800kg) |
16 |
| 170 |
10.2 |
1200 |
.85 ton (850kg) |
17 |
| 180 |
10.8 |
1300 |
.90 ton(900kg) |
18 |
| 190 |
11.4 |
1300 |
.95 ton (950kg) |
19 |
| 200 |
12.0 |
1300 |
1.00 ton (1000kg) |
20 |
|
| Range Mod |
0% |
25% |
50% |
75% |
100% |
125% |
150% |
175% |
200% |
250% |
300% |
| Cost |
x0.5 |
x0.62 |
x0.75 |
x0.88 |
x1.0 |
x1.12 |
x1.25 |
x1.38 |
x1.5 |
x1.75 |
x2.0 |
Range cost = (#change x .005) + .5
| Accuracy |
-2 |
-1 |
+0 |
+1 |
+2 |
| Cost |
x0.6 |
x0.8 |
x1.0 |
x1.5 |
x2.0 |
| Multi-Feed |
1 |
2 |
3 |
4 |
| Cost |
x1.0 |
x1.2 |
x1.4 |
x1.6 |
| BurstValue |
5 |
10 |
20 |
40 |
80 |
160 |
320 |
| Cost |
x1.5 |
x2.0 |
x2.5 |
x3.0 |
x3.5 |
x4.0 |
x4.5 |
| Specials: |
| Long Range x1.33 |
| Phalanx x0.5 |
| Anti-Personnel x1.0 |
| Anti-Personnel/Phalanx x1.6 |
| Hypervelocity x1.25 |
| Variable x1.4 |
| Variable x1.8 |
| All-Purpose x2.6 |
Ammunition:
Ammo cost= Cost of Weapon x .01 per shot x Ammo cost multiplier
| Type |
Cost |
Notes |
| Paintball |
x0.5 |
Practice Rounds +3 Awareness/notice on victim per hit |
| Foam |
x0.5 |
Fire-retardant foam |
| H.Explosive |
x1.0 |
Standard Ammo |
| Tracer |
x3.0 |
+1 WA |
| Kinetic |
x3.0 |
Normal damage, double knockback |
| Tangler |
x3.0 |
Grappling attack w/ escape difficulty of 3x Kills |
| A-P |
x4.0 |
Armor-Piercing, All armor/shields counted at 1/2 SP |
| Disruptor |
x4.0 |
All energy shields counted at 1/2 SP |
| Incendiary |
x4.0 |
Napalm/Flamethrower |
| Shock Only |
x4.0 |
Shock roll vs 1d10+BOD - Kills. Result < 10 see book |
| Shock Added |
x6.0 |
Same as above, but target takes kill damage as well |
| Scattershot |
x5.0 |
Hits all locations at once |
| Blast I |
x6.0 |
1-hex blast radius (3m/15m) |
| Blast II |
x8.0 |
2-hex blast radius (6m/30m) |
| Blast III |
x10.0 |
3-hex blast radius (9m/45m) |
| Blast IV |
x12.0 |
4-hex blast radius (12m/60m) |
| Blast V |
x14.0 |
5-hex blast radius (15m/75m) |
| Nuclear |
x1000.0 |
Atomic Ammo |
| |
|
|
Wxamples
| Examples |
WA |
Range |
Damage |
Cost |
Ammo |
Weight |
| K-11 Caseless MG, ROF=15 |
+0 |
450m |
12d6
(45 hits) |
3.6 CP |
AP ammo, 15 bursts = 2.16 CP / magazine |
45 kg |
| K-12 S 12.7mm MG |
-1 |
400m |
10d6
(35 hits) |
2.8 CP |
ammo, 12 burst = Blast 1 ammo, 20 shots = 0.336 CP / magazine
|
35 kg |
| GPS Dual Gun |
+2 |
500m |
60 hits |
4.8 CP each |
5.76 CP / magazine |
60kg |
Priss's Railgun,
ROF = 2 |
+0 |
350m |
50 hits |
2.376 CP each |
Railgun ammo, AP, 3 bursts = 0.285 CP / magazine |
5 kg |
| Mackie's Bazooka |
-2 |
600m |
75 hits |
1.8 CP |
Bazooka ammo, Blast 1, 4 shots = 0.36 CP / magazine |
75 kg |
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