
Bubblegum Conundrum
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Machineguns,
Vulcan Cannons, Railguns, and Knucklebombers
Weight= 1 kg per hit (based on 1 unscaled ton per 2 unscaled
KIlls)
Weight for Movers= .1 ton (100kg) per 20 hits (based on 1
unscaled ton per 2 unscaled Kills)
Hardsuits,
Battlesuits, and Boomers
Hits |
Cost |
Range |
Weight |
Spaces |
5 |
.2 |
150 |
5kg |
1 |
10 |
.4 |
200 |
10kg |
2 |
15 |
.6 |
250 |
15kg |
3 |
20 |
.8 |
300 |
20kg |
4 |
25 |
1.0 |
350 |
25kg |
5 |
30 |
1.2 |
350 |
30kg |
6 |
35 |
1.4 |
400 |
35kg |
7 |
40 |
1.6 |
400 |
40kg |
8 |
45 |
1.8 |
450 |
45kg |
9 |
50 |
2.0 |
450 |
50kg |
10 |
55 |
2.2 |
500 |
55kg |
11 |
60 |
2.4 |
500 |
60kg |
12 |
65 |
2.6 |
550 |
65kg |
13 |
70 |
2.8 |
550 |
70kg |
14 |
75 |
3.0 |
600 |
75kg |
15 |
80 |
3.2 |
600 |
80kg |
16 |
85 |
3.4 |
600 |
85kg |
17 |
90 |
3.6 |
650 |
90kg |
18 |
95 |
3.8 |
650 |
95kg |
19 |
100 |
4.0 |
650 |
100kg |
20 |
|
Movers and
Vehicles
Hits |
Cost |
Range |
Weight |
Spaces |
10 |
.6 |
300 |
.05 ton (50kg) |
1 |
20 |
1.2 |
400 |
.10 ton (100kg) |
2 |
30 |
1.8 |
500 |
.15 ton (150kg) |
3 |
40 |
2.4 |
600 |
.20 ton (200kg) |
4 |
50 |
3.0 |
700 |
.25 ton 250kg) |
5 |
60 |
3.6 |
700 |
.30 ton(300kg) |
6 |
70 |
4.2 |
800 |
.35 ton (350kg) |
7 |
80 |
4.8 |
800 |
.40 ton (400kg) |
8 |
90 |
5.4 |
900 |
.45 ton (450kg) |
9 |
100 |
6.0 |
900 |
.50 ton (500kg) |
10 |
110 |
6.6 |
1000 |
.55 ton (550kg) |
11 |
120 |
7.2 |
1000 |
.60 ton (600kg) |
12 |
130 |
7.8 |
110 |
.65 ton (650kg) |
13 |
140 |
8.4 |
1100 |
.70 ton (700kg) |
14 |
150 |
9.0 |
1200 |
.75 ton (750kg) |
15 |
160 |
9.6 |
1200 |
.80 ton (800kg) |
16 |
170 |
10.2 |
1200 |
.85 ton (850kg) |
17 |
180 |
10.8 |
1300 |
.90 ton(900kg) |
18 |
190 |
11.4 |
1300 |
.95 ton (950kg) |
19 |
200 |
12.0 |
1300 |
1.00 ton (1000kg) |
20 |
|
Range Mod |
0% |
25% |
50% |
75% |
100% |
125% |
150% |
175% |
200% |
250% |
300% |
Cost |
x0.5 |
x0.62 |
x0.75 |
x0.88 |
x1.0 |
x1.12 |
x1.25 |
x1.38 |
x1.5 |
x1.75 |
x2.0 |
Range cost = (#change x .005) + .5
Accuracy |
-2 |
-1 |
+0 |
+1 |
+2 |
Cost |
x0.6 |
x0.8 |
x1.0 |
x1.5 |
x2.0 |
Multi-Feed |
1 |
2 |
3 |
4 |
Cost |
x1.0 |
x1.2 |
x1.4 |
x1.6 |
BurstValue |
5 |
10 |
20 |
40 |
80 |
160 |
320 |
Cost |
x1.5 |
x2.0 |
x2.5 |
x3.0 |
x3.5 |
x4.0 |
x4.5 |
Specials: |
Long Range x1.33 |
Phalanx x0.5 |
Anti-Personnel x1.0 |
Anti-Personnel/Phalanx x1.6 |
Hypervelocity x1.25 |
Variable x1.4 |
Variable x1.8 |
All-Purpose x2.6 |
Ammunition:
Ammo cost= Cost of Weapon x .01 per shot x Ammo cost multiplier
Type |
Cost |
Notes |
Paintball |
x0.5 |
Practice Rounds +3 Awareness/notice on victim per hit |
Foam |
x0.5 |
Fire-retardant foam |
H.Explosive |
x1.0 |
Standard Ammo |
Tracer |
x3.0 |
+1 WA |
Kinetic |
x3.0 |
Normal damage, double knockback |
Tangler |
x3.0 |
Grappling attack w/ escape difficulty of 3x Kills |
A-P |
x4.0 |
Armor-Piercing, All armor/shields counted at 1/2 SP |
Disruptor |
x4.0 |
All energy shields counted at 1/2 SP |
Incendiary |
x4.0 |
Napalm/Flamethrower |
Shock Only |
x4.0 |
Shock roll vs 1d10+BOD - Kills. Result < 10 see book |
Shock Added |
x6.0 |
Same as above, but target takes kill damage as well |
Scattershot |
x5.0 |
Hits all locations at once |
Blast I |
x6.0 |
1-hex blast radius (3m/15m) |
Blast II |
x8.0 |
2-hex blast radius (6m/30m) |
Blast III |
x10.0 |
3-hex blast radius (9m/45m) |
Blast IV |
x12.0 |
4-hex blast radius (12m/60m) |
Blast V |
x14.0 |
5-hex blast radius (15m/75m) |
Nuclear |
x1000.0 |
Atomic Ammo |
|
|
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Wxamples
Examples |
WA |
Range |
Damage |
Cost |
Ammo |
Weight |
K-11 Caseless MG, ROF=15 |
+0 |
450m |
12d6
(45 hits) |
3.6 CP |
AP ammo, 15 bursts = 2.16 CP / magazine |
45 kg |
K-12 S 12.7mm MG |
-1 |
400m |
10d6
(35 hits) |
2.8 CP |
ammo, 12 burst = Blast 1 ammo, 20 shots = 0.336 CP / magazine
|
35 kg |
GPS Dual Gun |
+2 |
500m |
60 hits |
4.8 CP each |
5.76 CP / magazine |
60kg |
Priss's Railgun,
ROF = 2 |
+0 |
350m |
50 hits |
2.376 CP each |
Railgun ammo, AP, 3 bursts = 0.285 CP / magazine |
5 kg |
Mackie's Bazooka |
-2 |
600m |
75 hits |
1.8 CP |
Bazooka ammo, Blast 1, 4 shots = 0.36 CP / magazine |
75 kg |
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