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Evil Schemer

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Missiles

Weight= 1 kg per hit (based on 1 unscaled ton per 2 unscaled Kills)

1 Space = .2CP for Hardsuits, Battlesuits, and boomers

1 Space = .33CP for Movers and Vehicles

Weight for movers = .1 ton (100kg) per 20 hits
(based on 1 unscaled ton = 2 unscaled Kills, 1 ton scales to .1 ton, 1 Kill scales to 10 hits)

Hardsuits, Battlesuits, and Boomers
Hits Cost Range Weight
5 .3 200 5kg
10 .6 300 10kg
15 .8 350 15kg
10 1.2 400 20kg
25 1.5 450 25kg
30 1.8 500 30kg
35 2.1 550 35kg
40 2.4 575 40kg
45 2.7 600 45kg
50 3.0 650 50kg
55 3.3 675 55kg
60 3.6 700 60kg
65 3.9 725 65kg
70 4.2 750 70kg
75 4.5 775 75kg
80 4.8 800 80kg
85 5.1 825 85kg
90 5.4 850 90kg
95 5.7 875 95kg
100 6.0 900 100kg

 

Movers and Vehicles
Hits Cost Range Weight
10 .9 400 .05 ton (50kg)
20 1.8 500 .10 ton (100kg)
30 2.4 600 .15 ton (150kg)
40 3.6 700 .20 ton (200kg)
50 4.5 800 .25 ton (250kg)
60 5.4 900 .30 ton (300kg)
70 6.3 900 .35 ton (350kg)
80 7.2 1000 .40 ton (400kg)
90 8.1 1100 .45 ton (450kg)
100 9.0 1100 .50 ton (500kg)
110 9.9 1200 .55 ton (550kg)
120 10.8 1200 .60 ton (600kg)
130 11.7 1300 .65 ton (650kg)
140 12.6 1300 .70 ton (700kg)
150 13.5 1400 .75 ton (750kg)
160 14.4 1400 .80 ton (800kg)
170 15.3 1400 .85 ton (850kg)
180 16.2 1500 .90 ton (900kg)
190 17.1 1500 .95 ton (950kg)
200 18.0 1600 1.00 ton (100kg)

 

 

Range Mod: 0% 25% 50% 75% 100% 125% 150% 175% 200% 500% 1000% 3000% 5000%
Cost: x0.5 x0.62 x0.75 x0.88 x1.0 x1.12 x1.25 x1.38 x1.5 x3.0 x5.5 x15.5 x25.5

 

Range cost = (#change x .005) + .5

Accuracy -2 -1 +0 +1 +2 +3
Cost x0.6 x0.8 x1.0 x1.3 x1.6 x2.0

 

Smart 1 2 3 4
Cost x2.5 x3.0 x3.5 x4.0

 

Skill 6+ 9+ 12+ 15+ 18+ 20+
Cost x1 x1.3 x1.6 x1.9 x2.2 x2.5

 

Blast Radius 1 2 3 4 5 6 7 8 9 10 20
Cost x3 x4 x5 x6 x7 x7.5 x8 x8.5 x9 x10 x20

 

Specials:
Long Range x1.33
Hypervelocity x1.25
Fuse x1.1
Nuclear x1000.0
Foam x1.33
Flare x0.5
Smoke x0.5
Scatter x0.5
Countermissile x1.0
Smoke+Scatter x1.0
Variable x1.8

 

 

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