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Evil Schemer

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Laser Weapons, Heat Cannons,
and Gravity Guns

Weight= 1 kg per hit (based on 1 unscaled ton per 2 unscaled Kills, 1 ton scales to 10 kg, 1 Kill scales to 5 hits)
Remember: Hardsuit weights are 1/10 normal weights

Weight for movers = .1 ton (100kg) per 20 hits
(based on 1 unscaled ton = 2 unscaled Kills, 1 ton scales to .1 ton, 1 Kill scales to 10 hits)

Hardsuits, Battlesuits, and Boomers
Hits Cost Range Weight
5 .3 200 5kg
10 .6 300 10kg
15 .8 350 15kg
10 1.2 400 20kg
25 1.5 450 25kg
30 1.8 500 30kg
35 2.1 550 35kg
40 2.4 575 40kg
45 2.7 600 45kg
50 3.0 650 50kg
55 3.3 675 55kg
60 3.6 700 60kg
65 3.9 725 65kg
70 4.2 750 70kg
75 4.5 775 75kg
80 4.8 800 80kg
85 5.1 825 85kg
90 5.4 850 90kg
95 5.7 875 95kg
100 6.0 900 100kg

 

Movers and Vehicles
Hits Cost Range Weight
10 .9 400 .05 ton (50kg)
20 1.8 600 .10 ton (100kg)
30 2.4 700 .15 ton (150kg)
40 3.6 800 .20 ton (200kg)
50 4.5 900 .25 ton (250kg)
60 5.4 1000 .30 ton (300kg)
70 6.3 1100 .35 ton (350kg)
80 7.2 1150 .40 ton (400kg)
90 8.1 1200 .45 ton (450kg)
100 9.0 1300 .50 ton (500kg)
110 9.9 1350 .55 ton (550kg)
120 10.8 1400 .60 ton (600kg)
130 11.7 1450 .65 ton (650kg)
140 12.6 1500 .70 ton (700kg)
150 13.5 1550 .75 ton (750kg)
160 14.4 1600 .80 ton (800kg)
170 15.3 1650 .85 ton (850kg)
180 16.2 1700 .90 ton (900g)
190 17.1 1750 .95 ton (950kg)
200 18.0 1800 1.00 ton (1000kg)

 

 

Range Mod 25% 50% 75% 100% 125% 150% 175% 200% 250% 300%
Cost x0.62 x0.75 x0.88 x1.0 x1.12 x1.25 x1.38 x1.5 x1.75 x2.0

 

Range cost = (#change x .005) + .5

Accuracy -2 -1 +0 +1 +2 +3
Cost x0.6 x0.8 x0.9 x1.0 x1.5 x2.0

 

Warm-UpTime 0 1 2 3
Cost x1.0 x0.9 x0.7 x0.6

 

Shots 0 1 2 3 5 10 Inf  
Cost x0.33 x0.5 x0.6 x0.7 x0.8 x0.9 x1  

 

Wide-Angle Hex 60deg 180deg 300deg 360deg
Cost x2.0 x3.0 x5.0 x7.0 x9.0

 

Burst Value 5 10 20 40 80 160 320 Inf
Cost x1.5 x2.0 x2.5 x3.0 x3.5 x4.0 x4.5 x5

 

Specials: Multiplier
Clip-Fed  x0.9
Anti-Missile  x1.0
Anti-Personnel x1.0
Anti-Missile/Personnel x1.8
Clip Cost  1cp/each
Variable  x1.8
All-Purpose  x2.6
Fragile x1.0
Long Range  x1.33
Hydro x0.2
Mega-Beam  x2.6
Disruptor x2.0

 


Energy Pools


Multi-Function Energy Weapons

Cost/Space Maximum Cost
of any single weapon
Weight
1 CP .5 CP 20kg
2 CP 1 CP 35kg
3 CP 1.5 CP 40 kg
4 CP 2.0 CP 50 kg
5 CP 2.5 CP 55 kg
6 CP 3.0 CP 65 kg
7 CP 3.5 CP 75 kg
8 CP 4.0 CP 85 kg
9 CP 4.5 CP 95 kg
10 CP 5.0 CP 105 kg

 

Cost Maximum Cost
of any single weapon
Weight
2 CP 1 CP 200 kg
4 CP 2 CP 350 kg
6 CP 3 CP 400 kg
8 CP 4 CP 500 kg
10 CP 5 CP 550 kg
12 CP 6 CP 650 kg

 

Portfolio Size 1 2 3 4 5 7 10 Inf.
Cost x0.6 x0.75 x1.0 x1.2 x1.3 x1.4 x1.5 x2.0

 


Examples

Examples WA Range Damage Cost Weight
Mouth Laser +0 700m 60 hits 3.6 CP 60kg
Mouth Laser +0 800m 80 hits 4.8 CP 80kg
Mouth Laser +0 900m 100 hits 6.0 CP 100kg
Mouth Laser +0 1000m 120 hits 10.8 CP .6 tons (600kg)
Head Laser +0 950m 150 hits 13.5 CP .75 tons (750kg)
Priss's Laser +0 750m 75 hits 4.05 CP 7.5 kg
Burstfire Mode, ROF=10 -1 550m 40 hits 3.84 CP 4 kg
Portfolio 2 Energy Pool       6 CP 8.5 kg
Sylia's Laser +0 600m 80 hits 4.664 CP 8 kg
Burstfire Mode, ROF=10 -1 450m 45 hits 3.8 CP 4.5 kg
Portfolio 2 Energy Pool       7.5 CP 10.5 kg
Linna's Laser +0 700m 65 hits 3.51 CP 6.5 kg
Burstfire Mode, ROF=10 -1 550m 35 hits 3.36 CP 3.5 kg
Portfolio 2 Energy Pool       5.25 CP 7.5 kg
Nene's Laser +0 650m 50 hits 2.7 CP 5 kg
Burstfire Mode, ROF=10 -1 450m 25 hits 2.4 CP 2.5kg
Scribble Mode, ROF=inf +3 200m 5 hits. 3.0 CP .5kg
Portfolio 3 Energy Pool       6.0 CP 6.5 kg
Heat Cannon,
1 hex wide angle,
2 turn warm-up
+3 725m 65 hits 10.92 CP 65 kg
Heat Cannon,
1 hex wide angle,
2 turn warm-up
+3 775m 75 hits 12.6 CP 75kg

 

 

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