Rangers
Equipment

Melee Weapons
Item				Cost	Damage	Difficulty	Availability
Staff or Club			15	Str+1D		5		1	
Spear				60	Str+1D+1	10		1
Gaderffii			50	Str+1D		5		3 
Knife				25	Str+1[6D]	5		1
Hatchet				35	Str+2		10		1
Bayonet			75	Str+1D		10		2,F
Force Pike			550	Str+2D		15		2,R
Vibroaxe			500	Str+3D+1[7D]	15		2,R
Vibroblade			250	Str+3D[6D+2]	15		2,F
Vibrobayonet			300	Str+3D[6D+2]	10		2,F
Numbers in [] in damage column represent max damage with this weapon.

Archaic Ranged Weapons  	                       			Range in Meters
Item				Cost	Avail.	Damage	Short	Med	Long
Black-Powder Pistol 		200	2,R	2D+2		3-4	8	12
Musket				250	2,R	3D	   	3-10	30	100
Slugthrower	    		75	2,R	3D	   	3-15	45	125 
Rifle		    		300	2,R	3D+1       	3-30	100	300 
Submachinegun		600	2,R	4D	   	3-10	50	100
Crossbow, Longbow		200	1,F	2D+2	   	3-10	30	50
Throwing Knife			25	1      	Str+1      	2-3	5	10

Ranged Weapons						  	Range in Meters
Item				Cost	Avail.		Damage	Short	Med	Long
Hold-Out Blaster		275	2,R or X    	3D		3-4	8	12
Sporting Blaster       		350	1,F	     	3D+1		3-10	30	60
Blaster Pistol			500	1,F,R or X	4D		3-10 	30	120
Heavy Blaster Pistol   		750	2,R or X   	5D         	3-7	25	50
Blaster Carbine			900	2,F,R or X	5D		3-25	50	250
Blaster Rifle			1000	2,X	     	5D		3-30	100	300
Sporting Blaster Rifle 		900	2,R	   	4D+1		3-40	120	350
Lt. Repeating Blaster		2000	2,X	     	6D		3-50	120	300
Med. Repeating Blaster  	3000	2,X		7D		3-60	150	400
Hvy. Repeating Blaster 		5000	2,X		8D		3-75	200	500
Stun Pistol	       		200	1,F		3D (Stun)	3-5	10	14
Riot Gun		 	750	2,R		8D (Stun)	3-5	12	18

Armor						  	Protection vs.
Item				Cost	Avail.		Energy	Physical	Protects
*Blast Helmet			300	1		+1		+1D	Head
*Blast Vest			300	1		+1		+1D	Torso
*Bounty Hunter			2500	2,R		+2D		+1D	Everywhere
(-1D to Dexterity Skills    +1D to Lifting Skill)
*Trooper Armor			---	3,X		+2D		+1D	Everywhere
(-1D to Dexterity Skills, + Helmet Bonuses)

Heavy Weapons 
Item				Where	Cost	Damage
Light Laser Cannon		2,R	5,000	4D
Medium Laser Cannon		2,R	7,500	5D (Speeder Scale)
Heavy Laser Cannon		2,R	10,000	6D (Speeder Scale)
Light Ion Cannon		2,R	14,000	7D (Speeder Scale)
Proton Torpedo System		2,R	2,000	--
Proton Torpedoes		2,R	500	9D (Speeder Scale)
Concussion Missile System	2,R	1,500	--
Concussion Missiles		2,R	500	750 (Speeder Scale)

Explosives								Range in Meters
Item				Cost	Avail.	Damage	Short	Med	Long
Grenade 	(throwing)	200	1,R     			3-7	20	40
         		(damage)		      	5D		4D	3D	2D
Therm.Det.	(throwing)	2000	2,X	      		3-4	7 	12
	(damage)			10D		8D	5D	2D
Mine 		(damage)	750	2,X	5D		4D	3D	2D
Personnel Mine			500	2,X	5D
Vehicle Mine			750	2,X	8D
Explosive Charge		100	1,R	1D
Grenade Launcher		500	2,X	--
Standard Detonator		50	1,R	--
Timer Fuse			50	1,R	--
Remote Fuse			100	2,R	--

Clothing 
Item					Where	Cost
Work Clothes				1	100
Casual Clothes				1	75
Business Clothes			1	75
Formal Clothes				1	100
Local Uniform				1	150
Flame-Proof Suit			2	200
Exposure Suit (general)			2	300
Exposure Suit (arid)			2	400
Thermal Suit (cold weather)		2	400
Sub-Zero Parka			2	250
High-G Suit				2	400
Wet Suit				2	400
Air Tanks				2	100
Oxygen Reprocessor			2	300
(or other vital gas)
Miniature Life-Support System		2	1,000
Space Suit (emergency)		2	1.000
Space Suit (utility)			2	1,500
Space Suit (high quality)		2	2,000

Survival Tents 
Item					Where	Cost
Single-person				1	200
Two-person				1	400
Four-person				1	600
Six-person				1	

Miscellaneous Machinery 
Item					Where	Cost	Shield Rating
Fusion Power Generator (Light)		1	500	--
Fusion Power Generator (Medium)	1	750	--
Fusion Power Generator (HEAVY)	1	1,000	--
Moisture Vaporator			1	500	--
Shield Generator (Small)		1	500	1D
Shield Generator (Medium)		1	750	2D
Power Fence (per 50 m)		2	100	--
Power Fence Generator		2	750	--

Tools 
Item					Where	Cost
Power Scanner				1	150
Hydrospanner				1	50
Beam Drill				1	50
Fusion Cutter				1	75
Worklight				1	25
Plasma Welder				1	50
Vibropick				1	50
Vibrosaw				1	75
Power Prybar				1	30
Tool Harness				1	10
Computer Tool Kit			1	200
Droid Tool Kit				1	200
Vehicle Tool Kit				1	200
Security Systems Tool Kit		1,R	200

Medical Equipment 
Item					Where	Cost
Medpac				1	100
RegenerationTank			2	3,000
Medicines				1	100
Biotech Fastflesh Medpac		2         	500

Droids*					Where	Cost
1st Degree Droid			2	5000	
 (physical sciences, mathematics, medical science applications)
2nd Degree Droid			2	4000
 (environmental, engineering, technical applied science, includes exploration and probe droids)
3rd Degree Droid			2	3000
 (social sciences, protocol, translation, organic relations, teaching and diplomatic functions)
4th Degree Droid			2	5000
 (security and military applications, patrol droids and assassin droids [assassin droids are X availability])
5th Degree Droid			2	1000
 (menial labor droids, waste management, lifting, mining, salvage, sanitation)
Astromech Droid			2	4525
Explorer Droid				2	6700
Security Droid			    	2,R,X	7500
Human-cyborg relations Droid		2	3000

Droid Equipment 
Item					Where	Cost
Restraining Bolt			1	25
Control Device				1	100
Repair Services			1	50-500
Overhaul Services			1	50-500
Memory Wipe Services			1	50-500

Buying Passage 
Class						Cost
Luxury Liner					1,000
"No Frills" Liner					500
Steerage					100
Chartered Ship					10,000
Route					Multiply Cost by:
Heavily-travelled route				x1
Common route					x2
Rarely-travelled route				x3
Uncommon route				x5
"You want to go where?"			x?

Communication Devices 
Item					Where	Cost
Standard Comlink			1	100
Subspace Radio (small)		1	100
Subspace Radio (large)			1	1,000

Miscellaneous Equipment 
Item					Where	Cost
Syntherope				1	2
Sleeping Bag				1	15
Glow Rod (flashlight)			1	10
Rations				1	200
Ammo Bandolier			1	100
Chronometer				1	25
Flares					1	5
Macrobinoculars			1	100
Pocket Computer			1	100
Breath Mask				1	50
Recording Rod				1	30
 Datapad				1	100
 Portable Computer			1	Variable
 Memory Stick (1D of data each)		2	50
 Computer Spikes (Code Breakers)	X	Variable

Vehicles 
Item					Where	Cost (Rent)	Cost (Buy)
Ground Car				1	50/day		6,000 (new) 1,500 (used)
Grav Car				1	75/day		10,000 (new) 2,000 (used)
Jetbike					2	30/day		5,000 (new) 1,000 (used)
Grav Bike				2	30/day		5,000 (new) 1,000 (used)
Skyhopper				2	400/day		30,000 (new) 7,000 (used)
Planetary Shuttle			2,F	1,000/day	--
Hyperdrive Shuttle			2,F	1,200+/day	--
Stock Light Freighter			2,F	1,200+/day	--

Housing 
Item					Where	Cost (Rent)		Cost (Buy)
Hovel					1	150-250/month		NA
Regular Apartment			1	250-500/month		NA
Luxury Apartment			2,F	500-1,400/month	NA
House					1	750-1,800/month	35,000
Storage Space				1	10-100/month		NA
Established Farm			1	NA			1,000-50,000+
New Settlement			1	NA			50-50,000

Item							Availability	Cost
Motion Trip			F	    	100
Pressure Plate Trip					F	    	300
Sure Snoop			4	    	3000
Rover				2	    	1000
Tracking Corp Observer			2	    	1000
Trailmaster					2	    	400
Repulsorlift Disk				2	    	300
Jet Pack			1	    	250
Sky Swooper		R		400
Submergible		X		Loads
Blaster Bolt Diffusion Canister				1	    	50 Cr/Ltr
Explosive Slugs	(10 Slugs)				F	    	50
Grenade Launcher			R	    	500
Anti-Riot Tangle Gun 7			X	    	300
Explosive Charge (100 Grams Detonite)			F		50

Cyborg Enhancements
System		Availability	Cost (Credits)
Borg Construct		4	80,000 (System)
70,000 (Operation)
Cyborg/Computer interface	4	500 for one 100 each additional

Knowledge Cartridges		(Varies)	(Varies)
Knowledge Skills		Availability	Cost (Credits)
	Basic (3D)	3, R	250
	Expert (5D)	3, R	750
	Master (6D)	4, R	1,000
Technical Skills		Availability	Cost (Credits)
	Basic (3D)	3, R	500
	Expert (5D)	4, R	1,000
	Master (6D)	4, R	2,000
Muscular Enhancement Package	4	800 per pip
Response Improvement Package	4	700 per pip
Motion Interface Package		4	400 per pip
Sensory Improvement Package	4	400 per pip
Hi-Sense Enhanced Eyes		4	100 per pip
Neuro-Shock Hand		4	300 per pip +1,000
Repulse Hand		4	300 per pip (1,500 minimum)

Prosthetics		Availability	Cost (Credits)
	Hand	4	1,000
	Arm	4	2,000
	Leg	4	2,000
	Eye	4	2,750
	Ear	4	2,750
	Heart	4	5,000
	Lungs	4	4,000