Mutants and Masterminds:
Ultra Teens are GO!
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Kid Knight

Kid Knight, also know as Knight Templar, is secretly Sammy Ritter, high school junior. Sammy inherited an amulet from his father, an archaeologist who died overseas under mysterious circumstances. The seal was found in some ruins in Nova Scotia, rumored to be a Templar stronghold built in Pre-Columbian times to house the Holy Grail. When held and the words "Sigillum Militum Christi" spoken aloud, the wielder is transformed by the spirit of the Knights Templar into a powerful armored warrior. The ancient enemy of the order of the Knights Templar is the arch-devil Baphomet, who succeded in disbanding the order during the Middle Ages.

In junior high, Sammy had a reputation for being a geek. When he started high school, Sammy has done everything he could to erase that image and leave that old clique behind. Despite his attempts, the nerd clique at the high school has latched on to him and won't seem to let go.

Sammy's class schedule:

  1. Advanced English
  2. Pre-Calculus
  3. Chemistry
  4. US History
  5. Study Hall (Ultra Teens training)
  6. Health
  7. Drafting

Mutants & Masterminds RPG, Copyright 2002, Green Ronin Publishing; Author Steve Kenson
Open Gaming License
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