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Type | Range | WA | Damage | Cost
(CP/Credits) | Kills | #Shots | Notes |
9mm auto-pistol | 2 | 1 | .05K | .001/75 | 0 | 12 | roadstriker weapon |
9mm sub-machine gun | 2 | 1 | .05K/hit | .001/300 | 0 | 30 | roadstriker weapon |
10mm Vulcan MG | 2 | 0 | .5K/hit | .03/1000 | 1 | 6 | roadstriker weapon |
Heavy machine gun | 3 | 0 | .5K/hit | .02/900 | 1 | 10 | BV=10 |
12mm autocannon | 3 | -1 | 1K/hit | 1/10,000 | 1 | 4 | BV=6 |
25mm autocannon | 3 | -1 | 1K/hit | 3/30,000 | 2 | 3 | BV=6 |
100mm machinecannon | 4 | -1 | 1K/hit | 3/30,000 | 2 | 18 | BV=6 |
125mm machinecannon | 6 | -1 | 1K/hit | 4/40,000 | 3 | 30 | 10 bullets/burst |
150mm heavy gun | 6 | 0 | 4K | 2/20,000 | 4 | 10 | |
300mm heavy gun | 6 | 0 | 6K | 4/40,000 | 6 | 10 | |
460mm heavy gun | 7 | 0 | 8K | 6/60,000 | 8 | 10 | ship weapon |
500mm heavy gun | 7 | -1 | 10K | 8/80,000 | 8 | 10 | ship weapon |
100cm heavy gun | 14 | -2 | 20K | 20/200,000 | 20 | 10 | ship weapon |
Lasergun | 8 | 1 | 1K | 1/10,000 | 1 | Inf. | |
Lasercannon | 8 | 1 | 2K | 2/20,000 | 2 | Inf. | |
Heavy Laser | 9 | 1 | 4K | 4/40,000 | 4 | Inf. | |
Plasmagun | 8 | 1 | 3K | 3/30,000 | 3 | Inf. | |
Plasmacannon | 8 | 1 | 4K | 4/40,000 | 4 | Inf. | |
Heavy Plasmacannon | 9 | 1 | 7K | 7/70,000 | 7 | Inf. | |
Masergun | 8 | 1 | 10H* | 3/30,000 | 3 | Inf. | see below |
Masercannon | 8 | 1 | 20H* | 4/40,000 | 4 | Inf. | see below |
Heavy Masercannon | 9 | 1 | 30H* | 6/60,000 | 6 | Inf. | see below |
(Microwave Radiation, literally cooks anything hit like a microwave but 1 million times as strong) | |||||||
Heavy Irasercannon | 100 | 3 | 400K | 400/400,000 | 40 | Inf. | ship weapon |
(Infrared Radiation, projected heat similar to plasma but more powerful) | |||||||
Tachyon cannon | 5000km | 10 | 1000K | 1000/** | 1000 | Inf. | 1 attack/5 turns |
Heavy Tachyon cannon | 10,000km 10 | 2000K | 2000/** | 2000 | Inf. | 1 attack/10 turns | |
Ion Cannon | 5000km | 5 | 500K | 750/7,500,000 | 500 | Inf. | 1 attack/ 2 turns |
Laser Battery | 1000km | 2 | 500K | 700/7,000,000 | 200 | Inf. | 1 attack/ 2 turns |
Rocket Launcher | 7 | 0 | 2K | 2/20,000 | 2 | 4 | 10 rockets/salvo |
Missile Rack | 7 | 0 | 5K | 3/30,000 | 2 | 12 | 6 missiles/attack |
Strike missile | 8 | -2 | 10K | 4/40,000 | 4 | 3 | 1 missile/attack |
Heavy strike missile | 15 | -1 | 40K | 8/80,000 | 8 | 1 | |
Mine | 1 | -2 | 10K | 5/50,000 | 5 | 1 | stationary |
Throwing weapon | varies | 1 | 2K+ | 1/10,000 | 2 | 1 | recoverable |
(giant shuriken, energy stars, large knives, etc.) | |||||||
Melee weapon | 1 | 1 | 2K+ | 1/10,000 | 4 | Inf. | |
2Handed melee weapon | 1 | 1 | 4K+ | 2/20,000 | 6 | Inf. | 2-handed |
(giant sword, axe, etc.) | |||||||
Whip | 1 | 1 | 1K+ | 1/10,000 | 2 | Inf. | can entangle |
Drill, saw | 1 | 0 | 4K | 2/20,000 | 3 | Inf. | |
Fangs, beaks | 1 | 1 | 4K | 2/20,000 | 3 | Inf. | Bite Attack |
Energy melee weapon | 1 | 1 | 4K | 2/20,000 | 1 | Inf. | |
2H Energy meleeweapon | 1 | 1 | 6K | 3/30,000 | 1 | Inf. | 2-handed |
(beam sabres, force swords, giant lightsabres) | |||||||
Nova Beam Sabre | 1 | 0 | 12K | 8/80,000 | 2 | 3 | 2-handed |
(blazing sword from Voltron, very powerful) | |||||||
Small Shield | 1 | 1 | 2K+ | 2/20,000 | SP=4 | Inf. | works like armor |
Large Shield | 1 | 1 | 3K+ | 4/40,000 | SP=8 | Inf. | works like armor |
* Weapon does no damage to the mech but but everyone inside the area hit takes the amount of damage shown. This insures salvaging of the intact mech.
** This Weapon can not be bought or sold. It must be incorporated into the original design of the ship or mech. It cannot be added on or taken out later.
These weapons can not be
carried. They must either be built into the mech, have their
own mecharider or movement platform, or carried in space. If
carried in space, the carrier's flight MA is reduced by 3
Type | Cost mult. | Effect |
Armor Piercing | x 3 | Halves effect of armor |
HESH | x 2 | High kinetic impact. Stun damage only. Roll knockback. |
Rubber Bullets | x .5 | Stun Damage only |
Seeker | x 4 | +2 to strike |
Hollow point | x 2 | x2 to damage |