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New Mech Weapons

Please keep in mind while reviewing these weapons that I made this list in 1987, prior to the production of Roadstriker, MTS or Mekton Zeta. As such, there are no scaling rules and the numbers for CP cost etc. may be off. In the near future, I will hope to translate these weapons into Mekton Zeta.

Type Range WA Damage Cost
(CP/Credits)
Kills #Shots Notes
9mm auto-pistol 2 1.05K .001/75 0 12roadstriker weapon
9mm sub-machine gun 2 1.05K/hit .001/300 0 30roadstriker weapon
10mm Vulcan MG 2 0.5K/hit .03/1000 1 6roadstriker weapon
Heavy machine gun 3 0.5K/hit .02/900 1 10BV=10
12mm autocannon 3 -11K/hit 1/10,000 1 4BV=6
25mm autocannon 3 -11K/hit 3/30,000 2 3BV=6
100mm machinecannon 4 -11K/hit 3/30,000 2 18BV=6
125mm machinecannon 6 -11K/hit 4/40,000 3 3010 bullets/burst
150mm heavy gun 6 04K 2/20,000 4 10
300mm heavy gun 6 06K 4/40,000 6 10
†460mm heavy gun 7 08K 6/60,000 8 10ship weapon
†500mm heavy gun 7 -110K 8/80,000 8 10ship weapon
†100cm heavy gun 14 -220K 20/200,000 20 10ship weapon
Lasergun 8 11K 1/10,000 1 Inf.
Lasercannon 8 12K 2/20,000 2 Inf.
†Heavy Laser 9 14K 4/40,000 4 Inf.
Plasmagun 8 13K 3/30,000 3 Inf.
Plasmacannon 8 14K 4/40,000 4 Inf.
†Heavy Plasmacannon 9 17K 7/70,000 7 Inf.
Masergun 8 110H* 3/30,000 3 Inf. see below
Masercannon 8 120H* 4/40,000 4 Inf. see below
†Heavy Masercannon 9 130H* 6/60,000 6 Inf. see below
(Microwave Radiation, literally cooks anything hit like a microwave but 1 million times as strong)
†Heavy Irasercannon 100 3400K 400/400,000 40 Inf. ship weapon
(Infrared Radiation, projected heat similar to plasma but more powerful)
†Tachyon cannon 5000km 10 1000K1000/** 1000 Inf. 1 attack/5 turns
†Heavy Tachyon cannon 10,000km 10 2000K 2000/** 2000Inf. 1 attack/10 turns
†Ion Cannon 5000km 5 500K750/7,500,000 500 Inf. 1 attack/ 2 turns
†Laser Battery 1000km 2 500K700/7,000,000 200 Inf. 1 attack/ 2 turns
Rocket Launcher 7 02K 2/20,000 2 410 rockets/salvo
Missile Rack 7 05K 3/30,000 2 126 missiles/attack
Strike missile 8 -210K 4/40,000 4 31 missile/attack
Heavy strike missile 15 -140K 8/80,000 8 1
Mine 1-2 10K 5/50,000 51 stationary
Throwing weapon varies 1 2K+1/10,000 2 1recoverable
(giant shuriken, energy stars, large knives, etc.)
Melee weapon 1 12K+ 1/10,000 4 Inf.
2Handed melee weapon 1 14K+ 2/20,000 6 Inf. 2-handed
(giant sword, axe, etc.)
Whip 11 1K+ 1/10,000 2Inf. can entangle
Drill, saw 1 04K 2/20,000 3 Inf.
Fangs, beaks 1 14K 2/20,000 3 Inf. Bite Attack
Energy melee weapon 1 14K 2/20,000 1 Inf.
2H Energy meleeweapon 1 16K 3/30,000 1 Inf. 2-handed
(beam sabres, force swords, giant lightsabres)
Nova Beam Sabre 1 012K 8/80,000 2 32-handed
(blazing sword from Voltron, very powerful)
Small Shield 1 12K+ 2/20,000 SP=4 Inf. works like armor
Large Shield 1 13K+ 4/40,000 SP=8 Inf. works like armor

* Weapon does no damage to the mech but but everyone inside the area hit takes the amount of damage shown. This insures salvaging of the intact mech.

** This Weapon can not be bought or sold. It must be incorporated into the original design of the ship or mech. It cannot be added on or taken out later.

† These weapons can not be carried. They must either be built into the mech, have their own mecharider or movement platform, or carried in space. If carried in space, the carrier's flight MA is reduced by 3
Ammunition for Projectile Weapons
Type Cost mult. Effect
Armor Piercing x 3 Halves effect of armor
HESH x 2High kinetic impact. Stun damage only. Roll knockback.
Rubber Bullets x .5 Stun Damage only
Seeker x 4 +2 to strike
Hollow point x 2 x2 to damage