TranzFuzion

Revised Lifting/Throwing Table

This new table incorporates how long an object thrown at 45 degrees will stay in the air before it lands. Times for orbit and above are irrelevant because the object is going so fast it will never land. For complete gearheads, the table also lists the velocity required to throw something, anything, that distance, not counting atmospheric resistance of course. For comparison, a 90mph baseball pitch is going about 40 meters/second, a .38 bullet leaves the barrel at 266 meters/second, the speed of sound at sea level is about 300 meters/second, and a .30 rifle round generally leaves the barrel at 900 meters/second.
Total Lift Bend/Break Distance Thrown Distance in Meters F5.02 MOVE DBZ MOVE Velocity (m/s) Hang (sec) Phases
2 Groceries Balsa Wood   5 2 3 7 1 0
5 Child Plastic   10 3 5 10 2 1
7 Adult Female Wood   40 13 20 20 3 1
9 Adult Male Aluminum   80 27 40 28 4 1
11 Lion,2 Men Iron city block 100 33 50 30 5 2
13 Grav Cycle   1/2 km 500 167 250 70 10 3
15 Small Car Steel 1 km 1,000 333 500 100 14 5
17 Elephant   5 km 5,000 1,665 2,500 220 30 10
19 Small Shuttle Hard Steel 10 km 10,000 3,330 5,000 320 45 15
21 Grav Tank   20 km 20,000 6,660 10,000 445 64 21
23 Starfighter Titanium 40 km 40,000 13,320 20,000 625 90 30
25 Mecha, Whale   80 km 80,000 26,640 40,000 885 127 42
27 Sm Starship Alien Metal 160 km 160,000 53,280 80,000 1250 180 60
29 Building   300 km 300,000 99,900 150,000 1715 247 82
31 Lg Building   Into Orbit 10,000,000 3,330,000 5,000,000 ? ? ?
33 Aircraft Carrier   Out of Orbit 10,000,000,000 3,330,000,000 5,000,000,000 ? ? ?
35 Mountain Anything Out of System 10,000,000,000,000 3,330,000,000,000 5,000,000,000,000 ? ? ?

So, what does this mean for throwing and leaping? Well, if a character throws a baseball 500 meters, it will stay in the air just over 3 Phases before hitting the ground or target. Likewise, if a character leaps for a total of 5 kilometers, he will remain airborne for 30 seconds, or 10 Phases, and will be travelling at 220 meters/second, or 220 Move (Fuzion 5.02) or 330 Move (DBZ).

Which brings up the difference between Fuzion 5.02 and DBZ. In F5.02, a MOVE is measured as 3m ( to convert from meters/second, multiply x1.0). In DBZ, a MOVE is measured as 2m (to convert from meters/second, multiply x1.5). Since DBZ has a different definition of Walking, Running, and Sprinting speeds, it evens out for Walking and Running, but does affect Sprinting Speeds. Use the table below to compare Fuzion 5.02 movement to DBZ movmement.

In one phase (3 seconds), a F5.02 character can..
walkrunsprint
11m2m3m
22m4m6m
33m6m9m
44m8m12m
55m10m15m
66m12m18m
77m14m21m
88m16m24m
99m18m27m
1010m20m30m

In one phase (3 seconds), a DBZ character can..
walkrunsprint
11m2m4m
22m4m8m
33m6m12m
44m8m16m
55m10m20m
66m12m24m
77m14m28m
88m16m32m
99m18m36m
1010m20m40m