TranzFuzion

Fuzion Endurance Statistics

What follows is a table of the number of Rounds (not Phases) a typical Fuzion character can spend Endurance before becoming exhausted or are forced to spend several phases recovering.

The top number represents the amount of Endurance. The second number represents the average Recovery associated with said Endurnace. The First Column represents the amount of Endurance being spent per Phase.

The resulting figures illustrate how many rounds the character can continue to spend that amount of Endurance before depleting their reserve. The figures in Red indicate that the character is incapable of spending that amount of Endurance. Figures in Green indicate the character can perform that action indefinitely.

To determine seconds or minutes, simply multiply the result by 5 for seconds, then divide that result by 60 for minutes.

The average person will have an Endurance of 20 to 30 and a Recovery of 4 to 6.

  Endurance
10 20 20 30 30 40 40 50 50 60 60 70 70 80 80 90 90 100 100
Recovery
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Endurance Cost 1 5 7 10 12 NA NA NA NA NA NA NA NA NA NA NA NA NA NA NA
2 1 2 3 4 3 35 NA NA NA NA NA NA NA NA NA NA NA NA NA
3 1 7 2 2 5 7 10 15 25 55 NA NA NA NA NA NA NA NA NA
4 0 1 1 1 3 3 5 6 8 11 15 21 35 75 NA NA NA NA NA
5 0 0 1 1 2 2 3 4 5 6 7 9 11 15 20 28 45 95 NA
6 0 0 0 1 1 2 2 3 3 4 5 5 7 8 10 12 15 19 25
7 0 0 0 0 1 1 2 2 2 3 3 4 5 5 6 7 9 10 12
8 0 0 0 0 1 1 1 1 2 2 3 3 3 4 5 5 6 7 8
9 0 0 0 0 1 1 1 1 1 2 2 2 3 3 4 4 5 5 6
10 0 0 0 0 0 1 1 1 1 1 2 2 2 3 3 3 4 4 5
11 0 0 0 0 0 0 1 1 1 1 1 2 2 2 2 3 3 3 4
12 0 0 0 0 0 0 1 1 1 1 1 1 2 2 2 2 3 3 3
13 0 0 0 0 0 0 0 1 1 1 1 1 1 2 2 2 2 2 3
14 0 0 0 0 0 0 0 0 1 1 1 1 1 1 2 2 2 2 2
15 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 2 2 2
16 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 2 2
17 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 2
18 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1
19 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1
20 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1
21 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1
22 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1
23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1
24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1
25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1

Last Updated on 12/15/1999
By Christian Conkle