TranzFuzion

Projectile Weapons

To construct a personal-scale weapon, simply choose the weapon type and modify its cost using the multipliers listed under "Modifications". Then purchase any necessary Space or Weight efficiency.

Projectile Weapons

DC

Range

Weight in kg

CP cost

Pistols

       

.22

3

50

1.1

0.275

9mm

4

50

1.4

0.350

.357/10mm

5

50

1.7

0.408

.44

6

50

2.1

0.457

Shotguns

       

20-ga

5

40

1.7

0.394

12-ga

6

40

2.1

0.479

10-ga

7

40

2.5

0.560

Rifles

       

7.65mm

3

200

1.1

0.440

9mm

4

200

1.4

0.560

.30

5

700

1.7

1.292

5.56mm

7

300

2.5

0.930

7.62mm

8

400

2.8

1.198

.50/12.7mm

10

800

3.5

2.10

20mm

12

400

4.2

1.680

30mm

14 (1K unscaled)

400

4.9 (4.9*)

1.842 (1.187*)

60mm

28 (2K unscaled)

400

9.8 (9.8*)

3.175 (1.9951*)

90mm

3K

400

1500

1.98

120mm

4K

1000

2000

3.08

Futuristics

       

Railgun

14 (1K unscaled)

400

4.9 (4.9)

1.842 (1.187)

* Numbers in parenthesis refer to altnerate 1/1 scale creation of the same weapon. These weapons weighed 500kg and 1000kg (1ton) respectively after creation. The weight was reduced using Weight Efficiency. The CP cost in parenthesis reflects this change.

 

Modifications:

Range

0%

25%

50%

75%

100%

125%

150%

175%

200%

250%

300%

Cost

x0.5

X0.62

x0.75

x0.88

x1.0

x1.12

x1.25

x1.38

x1.5

x1.75

x2.0


Range cost = (%change x .005) + .5

Accuracy

-2

-1

+0

+1

+2

Cost

x0.6

x0.8

x1.0

x1.5

x2.0

Multi-Feed

1

2

3

4

Cost

X1.0

x1.2

x1.4

x1.6

Burst Value

2

3

4

5

6

7

8

Cost

X1.5

x2.0

x2.5

x3.0

x3.5

x4.0

x4.5

Specials:

Long Range

x1.33

Phalanx

x0.5

Anti-Personnel

x1.0

Anti-Personnel/Phalanx

x1.6

Hypervelocity

x1.25

Variable

x1.4

Variable

x1.8

All-Purpose

x2.6

 

Space Efficiency: The spaces the weapon requires equals the CP cost of the weapon. The spaces can be reduced at a cost of 0.5 CP per Space (or 0.05 CP per 0.1 space).

Weight Efficiency: The weight of the weapon can be reduced at a cost of 0.4 CP per Kilogram (or 0.04 CP per 0.1 Kg).

Ammunition:
Cost = Weapon Cost * 0.01 * # shots
Space = Cost

Type

Cost

Notes

Paintball

x0.5

Practice Rounds +3 Awareness/notice on victim per hit

Foam

x0.5

Fire-retardant foam

H.Explosive

x1.0

Standard Ammo

Tracer

x3.0

+1 WA

Kinetic

x3.0

Normal damage, double knockback

Tangler

x3.0

Grappling attack w/ escape difficulty of 3x Kills

A-P

x4.0

Armor-Piercing, All armor/shields counted at 1/2 SP

Disruptor

x4.0

All energy shields counted at 1/2 SP

Incendiary

x4.0

Napalm/Flamethrower

Shock Only

x4.0

Shock roll vs 1d10+BOD – Unscaled Kills.
Result < 10 see MZ+

Shock Added

x6.0

Same as above, but target takes kill damage as well

Scattershot

x5.0

Hits all locations at once

Blast I

x6.0

5m blast radius

Blast II

x8.0

10m blast radius

Blast III

x10.0

15m blast radius

Blast IV

x12.0

20m blast radius

Blast V

x14.0

25m blast radius

Nuclear

x1000.0

Atomic Ammo

 

Laser Weapons

To construct a personal-scale weapon, simply choose the weapon type and modify its cost using the multipliers listed under "Modifications". Then purchase any necessary Space or Weight efficiency.

Weapon

DC

Range

Weight in kg

Final CP cost

Laser Cannon

12

400

4

2.071

Laser Pistol

5

60

2

0.690

Laser Rifle

7

400

2.5

1.416

Modifications:

Range

0%

25%

50%

75%

100%

125%

150%

175%

200%

250%

300%

Cost

x0.5

x0.62

x0.75

x0.88

x1.0

x1.12

x1.25

x1.38

x1.5

x1.75

x2.0


Range cost = (%change x .005) + .5

Accuracy

-2

-1

+0

+1

+2

+3

Cost

x0.6

x0.8

X0.9

x1.0

X1.5

x2.0

Warm Up

1

2

3

4

Cost

x1.0

x0.9

x0.7

X0.6

Burst Value

2

3

4

5

6

7

8

Inf

Cost

x1.5

x2.0

x2.5

x3.0

x3.5

x4.0

x4.5

X5

Shots

0

1

2

3

5

10

Inf

Cost

X0.33

X0.5

X0.6

X0.7

X0.8

X0.9

X1.0

Wide-Angle

Hex

60deg

180deg

300deg

360deg

Cost

x2.0

x3.0

x5.0

x7.0

x9.0

 

Specials:

Clip-Fed

x0.9

Anti-Missile

x1.0

AM Variable

x1.8

Anti-Tank

x1.0

AT Variable

x1.8

Anti-Missile/Personnel

x1.8

All-Purpose (AM, AT, AP)

x2.6

Clip Cost

1cp/ea

Fragile

x1.0

Long Range

x1.33

Hydro

x0.2

Mega-Beam

x2.6

Disruptor

x2.0

 

Space Efficiency: The spaces the weapon requires equals the CP cost of the weapon. The spaces can be reduced at a cost of 0.5 CP per Space (or 0.05 CP per 0.1 space).

Weight Efficiency: The weight of the weapon can be reduced at a cost of 0.4 CP per Kilogram (or 0.04 CP per 0.1 Kg).

The Math Involved

I arrived at these statistics by using the weapon data listed in the Bubblegum Crisis RPG, determining the average damage done by the DC, and dividing that by 5 Hits per Unscaled Mekton Kill. I was then able to determine an unscaled CP cost and range, which I converted back to 1/10 scale by multiplying the unscaled range by 50m to determine the Fuzion range and dividing the Unscaled CP Cost by 5 to determine the Scaled CP Cost. I then used the range multiplier formula [(%change x .005) + 0.5] to determine the CP cost of the weapon for the range listed in BGC.

 

 

Weapon

DC

Range

Unscaled Kills

Unscaled CP Cost

Unscaled Range

Scaled Range

CP cost

Range Mult.

Final CP cost

Pistols

                 

.22

3

50

2.2

2.2

4

200m

0.44

0.625

0.275

9mm

4

50

2.8

2.8

4

200m

0.56

0.625

0.350

.357/10mm

5

50

3.4

3.4

5

250m

0.68

0.60

0.408

.44

6

50

4.2

4.2

6

300m

0.84

0.58

0.457

Shotguns

                 

20-ga

5

40

3.4

3.4

5

250m

0.68

0.58

0.394

12-ga

6

40

4.2

4.2

6

300m

0.84

0.57

0.479

10-ga

7

40

5

5

7

350m

1.00

0.56

0.560

Rifles

                 

7.65mm

3

200

2.2

2.2

4

200m

0.44

1.0

0.440

9mm

4

200

2.8

2.8

4

200m

0.56

1.0

0.560

.30

5

700

3.4

3.4

5

250m

0.68

1.9

1.292

5.56mm

7

300

5

5

7

350m

1.00

0.93

0.930

7.62mm

8

400

5.6

5.6

7

350m

1.12

1.07

1.198

.50/12.7mm

10

800

7

7

8

400m

1.40

1.50

2.10

20mm

12

400

8.4

8.4

8

400m

1.68

1.0

1.680

30mm

14 (1K unscaled)

400

9.8 (1)

9.8 (1)

9 (3)

450m (450m)

1.96 (1)

0.94 (0.94)

1.842 (0.94)

60mm

28 (2K unscaled)

400

19.6 (2)

19.6 (2)

13 (4)

650m (800m)

3.92 (2)

0.81 (0.75)

3.175 (1.5)

90mm

3K

400

3

3

5

1250m

3

0.66

1.98

120mm

4K

1000

4

4

6

1800m

4

0.77

3.08

Futuristics

                 

Railgun

14

400

9.8

9.8

9

450m

1.96

0.94

1.842

Laser Cannon

12

400

8

12

11

550m

2.40

0.863

2.071

Laser Pistol

5

60

4

6

8

400m

1.20

0.575

0.690

Laser Rifle

7

400

5

7.5

9

450m

1.50

0.944

1.416