2K20
Lists and Charts

Complete Netrunner Software List

software.txt


This list compiled and maintained by Christian Conkle.
E-mail: conkle@mecha.com
	http://www.mecha.com/~conkle/cyber

Name			Class		Function			Str	MU	Cost

----------------	---------------	-------------------------	---	---	---

INTRUSION

Hammer			Intrusion	Knocks down system walls 	4	1	400

					(1d6 per attack to Data 

					Wall Strength)		

Jackhammer		Intrusion	Knocks down system walls 	2	2	360

					(2d6 per attack to Data 

					Wall Strength)		

Worm			Intrusion	Infiltrates and breaks 		2	5	660

					down Datawalls silently 

					in 2 turns.				

Sledgehammer		Intrusion	Knocks down system walls 	6	2	600

					(3d6 per attack to Data 

					Wall Strength, all IC 

					within 15 spaces alerted)

Pile Driver		Intrusion	Knocks down system walls 	8	4	800

					(4d6 per attack to Data

					 Wall Strength, all IC 

					within 30 spaces alerted)

Termite			Intrusion	Infiltrates and breaks 		1	2	160

					down Datawalls silently 

					in 5 turns			

Intrusion		Intrusion	Silently opens a portal 	2	6	750

					in a Datawall after 3 

					turns				



DECRYPTION	

Code Cracker		Decryptor	Breaks down Code Gates 		3	2	380

					and File Locks					

Wizard's Book		Decryptor	Decyphers Code Gates and 	4	2	400

					File Locks						

Raffles			Decryptor	Decyphers Code Gates and 	5	3	560

					File Locks						

Dupre'			Decryptor	Decyphers Code Gates and 	1-8	4	900

					Gile Locks						



DETECTION/ALARM

Watchdog		Detection/	Detects entry and alerts 	4	5	610

			Alarm		owner							

Guard-dog		Detection/	Detects entry and traces 	4	5	720

			Alarm		signeal, then alerts master, 

					all while invisible

Bulldog			Detection/	Detects entry and alerts 	6	6	660

			Alarm		owner					

Bloodhound		Detection/	Detects entry and traces	3	5	700

			Alarm	 	signal, then alerts master

Pit Bull		Detection/	Detects entry, traces		2	6	780

			Alarm	 	signal, and cuts intruder's 

					line until killed		

Seeya			Detection/	Detects "Invisible" icons	3	1	280

			Alarm								

Clairvoyance		Detection/	Detects and identifies and	4	4	720

			Alarm	 	differentiates hidden 

					programming within 2 sub-grids	

Hidden Virtue		Detection/	Detects "real" things 		3	1	280	

			Alarm		in VRs

Speedtrap		Detection/	Detects hidden 			4	4	600

			Alarm 		programming within 10 spaces

???????			Detection/	Detects and identifies		3	4	620

			Alarm	 	hidden programming within 

					10 spaces		

Looking Glass		Detection/	Detects and identifies		1-6	3	*

			Alarm	 	disguised icons	

					0+25/level*25

Cry Baby		Detection/	Disguised file that		4	4	430

			Alarm		alerts owner if disturbed			

		

Shadow			Detection/	Reduces EVASION software	4	3	540

			Alarm	 	by Strength of the Shadow			



ANTI-SYSTEM

Flatline		Anti-System	Kills operating CPU		3	2	570

Poison Flatline		Anti-System	Kills all CPU memory		2	2	540

Feedback		Anti-System	Flatline that also 		4	3	960	

					affects Cybermodem Link

Krash			Anti-System	Crashes system CPU for 		3	2	570

					1d6 turns						

DecKrash		Anti-System	Crashes Deck CPU for 		4	2	600

					1d6 turns						

Hellburner		Anti-System	Destroys target CPU 		6	5	1000

					permanently 					

	

Virizz			Anti-System	Ties up 1 action of 		4	2	600

					system till deck is turned off

VIRAL 15		Anti-System	Erases one file randomly	4	2	600 

					each turn

Murphy			Anti-System	Causes system to ranomly 	3	2	570

					launch applications				

Cascade			Anti-sytem	Erases 2d6 MU of random 	7	4	900

					memory each turn				

Pi in the Face		Anti-System	Forces CPU to calculate 	5	4	800

					Pi for 1d10+1 turns				

	

Typhoid Mary		Anti-System	Attacks CPU disguised 		6	8	2400

					as a Killer						



EVASION/STEALTH

Invisibility		Evasion/	Hides cybersignal, 		3	1	300

			Stealth		making you appear "invisible"

Stealth			Evasion/	Mutes cybersignal, making	4	3	480

			Stealth		you harder to detect

Replicator		Evasion/	Confuses attacking IC by	3/4	2	320

			Stealth 	creating millions of cybersignals

George			Evasion/	Creates multiple signal 	4	1	300

			Stealth		routes

Spore			Evasion/	special				7	7	2320

			Stealth

Silhouette		Evasion/	Sends a disconnect signal	6	4	600

			Stealth 	without actually logging off



PROTECTION

Shield			Protection	Stops attacks to 		3	1	150

					Netrunner

Force Shield		Protection	Stops stronger attacks		4	2	160

					 to Netrunner

Reflector		Protection	Reflects and stops Stun,	5	2	160

					 Hellbolt, Knockout attacks			

	

Armor			Protection	Reduces Stun, Hellbot, 		4	2	170

					Brainwipe, Zombie, Hellhound 

					attakcs by 3 points	

Flack			Protection	Creasts static walls 		4/2	2	180

					to blind attackers				

		

Outjack			Protection	Monitors Netrunner's body	2	4	150

					for physical damage



ANTI-IC

Killer II		Anti-IC		Attacks all types,	 	2	5	1320

					1d6 damage to target Str. Mobile.		

		

Killer IV		Anti-IC		Attacks all types, 		4	5	1400

					1d6 damage to target Str. Mobile.		

		

Killer VI		Anti-IC		Attacks all types,		6	5	1480 

					1d6 damage to target Str. Mobile.		

		

Wolf			Anti-IC		Killer IV disguised		4	6	1500 

					as a Watchdog					

	

Manticore		Anti-IC		Attacks Demons,			2	3	880 

					derezzing instantly				

		

Hydra			Anti-IC		Attacks Demons, 		3	3	920

					derezzing instantly				

	

Dragon			Anti-IC		Attakcs Demons, 		4	3	960

					derezzing instantly				

	

Aardvaark		Anti-IC		Detects and attacks Worm,	4	3	1000

					derezzing instanly			

Bunnies			Anti-IC		Replicates itself to foil	4	3	440

					Vampyres						

Possessor		Anti-IC		Turns CPU's own programs	4	3	1000 

					against itself					

Exorcist		Anti-IC		Negates Possessed		4	3	600 

					applications	

Raven			Anti-IC		Attacks recognition		5	4	1000 

					functions of IC

Dogcatcher		Anti-IC		Hunts and catches 		10	7	1176

					Hound-series software				

	

Eradicator		Anti-IC		anti-spore software		8/5	7	1600

Oion			Anti-IC		anti-spore software		7	7	6240



ANTI-PERSONNEL

Stun			Anti-Personnel	Freezes Netrunner for 		3	3	6000

					1d6 turns	

Hellbolt		Anti-Personnel	Cause 1d10 physical 		4	4	6750

					damage to Netrunner	

Sword			Anti-Personnel	Hellbolt variant, 		3	4	6250

					causes 1d6 physical damge to Netrunner

Brainwipe		Anti-Personnel	Reduce INT by 1d6 		3	4	6500

					each turn, killing Netrunner

Zombie			Anti-Personnel	Reduce INT by 1d6 each 		5	4	7500

					turn, leaving Netrunner mindless	

Liche			Anti-Personnel	Erases memory, replacing 	4	4	7250

					with pseudo-personality

Firestarter		Anti-Personnel	Causes power surge, 	4	4	6250

					starting fire in Netrunner's deck

Hellhound		Anti-Personnel	Tracks Netrunner, waits,	6	6	10,000

					then causes 3d10 damage per turn		

	

Fatal 			Anti-Personnel	Hellhound that pretends 	7	7	10,750

Attractor				to help the Netrunner for 1d6+1 turns

Spazz			Anti-Personnel	Reduces REF for 1d6 turns	4	3	6250

Glue			Anti-Personnel	Locks Netrunner in place 	5	4	6500

					for 1d10 hours					

Knockout		Anti-Personnel	Causes coma for 1d6 hours	4	3	6250

JackAttack		Anti-Personnel	Prevents Netrunner from 	3	3	6000

					loggig off						

Stationery		Anti-Personnel	Freezes Netrunner under 	4	6	10,000

					bits of paper for 5 turns			

	

Psychodrome		Anti-Personnel	Immediate unconscious- 		4(5)	11	14,000

					ness for 1d6 hours plus 

					fear of returning to the Net	

Dazzler			Anti-Personnel	Creates mini-VR to fool 	5	14	14,800

					Netrunner						

Ball and 		Anti-Personnel	Slows target to 1 square 	3	3	5000

Chain					per turn for 1d6+3 turns		

Cerebus			Anti-Personnel	Pitbull that can fire 		6	8	9500

					Hellbolts

King Trail		Anti-Personnel	Hit target leaves a 		3	2	3500

					trail for 3d6 turns				

Sleeper			Anti-Personnel	Modified Brain-Wipe that 	6	4	7250

					inplants a post-hypnotic suggestion	



CONTROLLERS

Viddy Master		Controller	Video Board controller		4	1	140

Terminator		Controller	Terminal, Videoboard, 		4	2	260

					and holo-display controller			

	

Sound Machine		Controller	Microphone/voxbox 		4	1	140

					controller

Rockerbit		Controller	Sound Machine with 		4	2	200

					limited AI funtions				

	

Open Sesame'		Controller	Electronic door 		3	1	150

					controller

Genie			Controller	More powerful door,		5	1	150

					 elevator controller

Hotwire			Controller	Vehicle controller		3	1	150

Knevil			Controller	Vehicle controller with 	4	3	220

					limited AI functions

Dee-2			Controller	Robot controller		3	1	130

Crystal Ball		Controller	Video/camera controller		4	1	140

News at 8		Controller	Screambox controller		4	1	140

Phone Home		Controller	Send and receive cellular	5	1	150

					calls, intercepts calls at Strength 2



UTILITIES

Databaser		Utility		Stores up to 100 Meg per 	8	2	180

					File of Infor/Text	

Alias			Utility		Replaces file name with 	6	2	160

					a false one		

ReRezz			Utility		Recompiles and restores 

					destroyed programs		3	1	130

Instant Replay		Utility		Records coordinates of 		8	2	180

					current Netrun for replay later	

Gatemaster		Utility		Detects and destroys		5	1	150 

					Virus programs

Padlock			Utility		Refuses to allow logon 		6	2	160

					through deck unless code is given

Electrolock		Utility		Locks files as a 		7	2	170

					Strength 3 Code Gate

Filelocker		Utility		Locks filles, requiring		4	1	140 

					a code word to open				

	

Netmap			Utility		Provides accurate maps 		4	1	140

					of most well-known Net locations		

	

Packer			Utility		Reduces program size 		4	1	140

					by 1/2.  Takes 2 turns to unpack	

Backup			Utility		Creates copies of most 		4	1	140

					programs on chip					

Flip Switch		Utility		Provides Netrunner with 	10	0	225

					a window of Net					

Dummy			Utility		Impersonates other 		1	2	450

					programs

Multinetter		Utility		Allows more than one 		10	20	2000

					Netrunner to a CPU				

	

Flare Gun		Utility		Broadcasts brief message 	2	2	300

					to the Net	

Cartographer		Utility		Supplies complete 		6	3	200

					system map



TRANSPORTATION		

Trailer 		Transportation	Increases memory storage 	1	3	300

Hitch					by 20% but slows Deck Speed by 1

18-Wheeler		Transportation	Doubles Memory, but 		1	4	500

					slowsDeck Speed to 1



SYSTEMWARE

Shrouded Gate		Systemware	Invisible Code Gate		3	4 	*

					*3000+1000/code gate STR

Cloak			Systemware	Hides Net Locations				4000/CPU

Monitor			Systemware	Checks all software 		4	7	950

					periodically	

NETRUNNER ENHANCEMENT

Brain Buster		Netrunner 	increases Netrunner's 		4	6	4500

			Enh.		INT+4 and Deck Speed+2

Gestalt			Netrunner 	Special				9	7	5600

			Enh.



DEMON SERIES

Imp II			Demon		Carries 2 programs		3	3	1000

Afreet II		Demon		Carries 3 programs		3	4	1160

Succubus II 		Demon		Carries 4 programs		4	4	1200

Balron II		Demon		Carries 4 programs		5	5	1240

Thug			Demon		Does 1d6 to IC, 		3	6	10,440

					Personnell

Vampyre II		Demon/		Attacks other programs,		6	7	2300

			Anti-IC		adding abilities to itself



PROTECTION/UTILITY

Dummy			Protection/	Duplicates appearance		1	2	450

			Utility		of any program



PROTECTION/ ANTI-IC

Evil Twin		Protection/	Defends the user from 		8	7	2700

			Anti-IC		attack, and counterattacks 

					with +2 deck speed	

Lightning Bug		Protection/	Attacks for 2 point of 		2	6	1540

			Anti-IC		damage 6 times



ANTI-SYSTEM/ANTI-IC

Chameleon		see above	Kills software as a 		4	6	1650

					KIller IV then duplicates 

					their appearance		



Anti-Personnel/ANTI-SYSTEM

Threat			see above	Gives Netrunner feeling 	5	6	7000

					of threat	

ANTI-IC/ANTI-SYSTEM/ANTI-PERSONNEL

Omnivore		see above	Attacks all kinds of		3	8	18,500

					software and hardware



ANTI-IC/ANTI-PERSONNEL/ANTI-DEMON

Wolfpack		see above	Attacks all kinds of 		6	8	15,200

					software and demons	



STEALTH/EVASION/ANTI-IC

Black Sky		see above	protects the runner 		5	8	4,480

					and attacks IC


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