This list compiled and maintained by Christian Conkle. E-mail: conkle@mecha.com http://www.mecha.com/~conkle/cyber Name Class Function Str MU Cost ---------------- --------------- ------------------------- --- --- --- INTRUSION Hammer Intrusion Knocks down system walls 4 1 400 (1d6 per attack to Data Wall Strength) Jackhammer Intrusion Knocks down system walls 2 2 360 (2d6 per attack to Data Wall Strength) Worm Intrusion Infiltrates and breaks 2 5 660 down Datawalls silently in 2 turns. Sledgehammer Intrusion Knocks down system walls 6 2 600 (3d6 per attack to Data Wall Strength, all IC within 15 spaces alerted) Pile Driver Intrusion Knocks down system walls 8 4 800 (4d6 per attack to Data Wall Strength, all IC within 30 spaces alerted) Termite Intrusion Infiltrates and breaks 1 2 160 down Datawalls silently in 5 turns Intrusion Intrusion Silently opens a portal 2 6 750 in a Datawall after 3 turns DECRYPTION Code Cracker Decryptor Breaks down Code Gates 3 2 380 and File Locks Wizard's Book Decryptor Decyphers Code Gates and 4 2 400 File Locks Raffles Decryptor Decyphers Code Gates and 5 3 560 File Locks Dupre' Decryptor Decyphers Code Gates and 1-8 4 900 Gile Locks DETECTION/ALARM Watchdog Detection/ Detects entry and alerts 4 5 610 Alarm owner Guard-dog Detection/ Detects entry and traces 4 5 720 Alarm signeal, then alerts master, all while invisible Bulldog Detection/ Detects entry and alerts 6 6 660 Alarm owner Bloodhound Detection/ Detects entry and traces 3 5 700 Alarm signal, then alerts master Pit Bull Detection/ Detects entry, traces 2 6 780 Alarm signal, and cuts intruder's line until killed Seeya Detection/ Detects "Invisible" icons 3 1 280 Alarm Clairvoyance Detection/ Detects and identifies and 4 4 720 Alarm differentiates hidden programming within 2 sub-grids Hidden Virtue Detection/ Detects "real" things 3 1 280 Alarm in VRs Speedtrap Detection/ Detects hidden 4 4 600 Alarm programming within 10 spaces ??????? Detection/ Detects and identifies 3 4 620 Alarm hidden programming within 10 spaces Looking Glass Detection/ Detects and identifies 1-6 3 * Alarm disguised icons 0+25/level*25 Cry Baby Detection/ Disguised file that 4 4 430 Alarm alerts owner if disturbed Shadow Detection/ Reduces EVASION software 4 3 540 Alarm by Strength of the Shadow ANTI-SYSTEM Flatline Anti-System Kills operating CPU 3 2 570 Poison Flatline Anti-System Kills all CPU memory 2 2 540 Feedback Anti-System Flatline that also 4 3 960 affects Cybermodem Link Krash Anti-System Crashes system CPU for 3 2 570 1d6 turns DecKrash Anti-System Crashes Deck CPU for 4 2 600 1d6 turns Hellburner Anti-System Destroys target CPU 6 5 1000 permanently Virizz Anti-System Ties up 1 action of 4 2 600 system till deck is turned off VIRAL 15 Anti-System Erases one file randomly 4 2 600 each turn Murphy Anti-System Causes system to ranomly 3 2 570 launch applications Cascade Anti-sytem Erases 2d6 MU of random 7 4 900 memory each turn Pi in the Face Anti-System Forces CPU to calculate 5 4 800 Pi for 1d10+1 turns Typhoid Mary Anti-System Attacks CPU disguised 6 8 2400 as a Killer EVASION/STEALTH Invisibility Evasion/ Hides cybersignal, 3 1 300 Stealth making you appear "invisible" Stealth Evasion/ Mutes cybersignal, making 4 3 480 Stealth you harder to detect Replicator Evasion/ Confuses attacking IC by 3/4 2 320 Stealth creating millions of cybersignals George Evasion/ Creates multiple signal 4 1 300 Stealth routes Spore Evasion/ special 7 7 2320 Stealth Silhouette Evasion/ Sends a disconnect signal 6 4 600 Stealth without actually logging off PROTECTION Shield Protection Stops attacks to 3 1 150 Netrunner Force Shield Protection Stops stronger attacks 4 2 160 to Netrunner Reflector Protection Reflects and stops Stun, 5 2 160 Hellbolt, Knockout attacks Armor Protection Reduces Stun, Hellbot, 4 2 170 Brainwipe, Zombie, Hellhound attakcs by 3 points Flack Protection Creasts static walls 4/2 2 180 to blind attackers Outjack Protection Monitors Netrunner's body 2 4 150 for physical damage ANTI-IC Killer II Anti-IC Attacks all types, 2 5 1320 1d6 damage to target Str. Mobile. Killer IV Anti-IC Attacks all types, 4 5 1400 1d6 damage to target Str. Mobile. Killer VI Anti-IC Attacks all types, 6 5 1480 1d6 damage to target Str. Mobile. Wolf Anti-IC Killer IV disguised 4 6 1500 as a Watchdog Manticore Anti-IC Attacks Demons, 2 3 880 derezzing instantly Hydra Anti-IC Attacks Demons, 3 3 920 derezzing instantly Dragon Anti-IC Attakcs Demons, 4 3 960 derezzing instantly Aardvaark Anti-IC Detects and attacks Worm, 4 3 1000 derezzing instanly Bunnies Anti-IC Replicates itself to foil 4 3 440 Vampyres Possessor Anti-IC Turns CPU's own programs 4 3 1000 against itself Exorcist Anti-IC Negates Possessed 4 3 600 applications Raven Anti-IC Attacks recognition 5 4 1000 functions of IC Dogcatcher Anti-IC Hunts and catches 10 7 1176 Hound-series software Eradicator Anti-IC anti-spore software 8/5 7 1600 Oion Anti-IC anti-spore software 7 7 6240 ANTI-PERSONNEL Stun Anti-Personnel Freezes Netrunner for 3 3 6000 1d6 turns Hellbolt Anti-Personnel Cause 1d10 physical 4 4 6750 damage to Netrunner Sword Anti-Personnel Hellbolt variant, 3 4 6250 causes 1d6 physical damge to Netrunner Brainwipe Anti-Personnel Reduce INT by 1d6 3 4 6500 each turn, killing Netrunner Zombie Anti-Personnel Reduce INT by 1d6 each 5 4 7500 turn, leaving Netrunner mindless Liche Anti-Personnel Erases memory, replacing 4 4 7250 with pseudo-personality Firestarter Anti-Personnel Causes power surge, 4 4 6250 starting fire in Netrunner's deck Hellhound Anti-Personnel Tracks Netrunner, waits, 6 6 10,000 then causes 3d10 damage per turn Fatal Anti-Personnel Hellhound that pretends 7 7 10,750 Attractor to help the Netrunner for 1d6+1 turns Spazz Anti-Personnel Reduces REF for 1d6 turns 4 3 6250 Glue Anti-Personnel Locks Netrunner in place 5 4 6500 for 1d10 hours Knockout Anti-Personnel Causes coma for 1d6 hours 4 3 6250 JackAttack Anti-Personnel Prevents Netrunner from 3 3 6000 loggig off Stationery Anti-Personnel Freezes Netrunner under 4 6 10,000 bits of paper for 5 turns Psychodrome Anti-Personnel Immediate unconscious- 4(5) 11 14,000 ness for 1d6 hours plus fear of returning to the Net Dazzler Anti-Personnel Creates mini-VR to fool 5 14 14,800 Netrunner Ball and Anti-Personnel Slows target to 1 square 3 3 5000 Chain per turn for 1d6+3 turns Cerebus Anti-Personnel Pitbull that can fire 6 8 9500 Hellbolts King Trail Anti-Personnel Hit target leaves a 3 2 3500 trail for 3d6 turns Sleeper Anti-Personnel Modified Brain-Wipe that 6 4 7250 inplants a post-hypnotic suggestion CONTROLLERS Viddy Master Controller Video Board controller 4 1 140 Terminator Controller Terminal, Videoboard, 4 2 260 and holo-display controller Sound Machine Controller Microphone/voxbox 4 1 140 controller Rockerbit Controller Sound Machine with 4 2 200 limited AI funtions Open Sesame' Controller Electronic door 3 1 150 controller Genie Controller More powerful door, 5 1 150 elevator controller Hotwire Controller Vehicle controller 3 1 150 Knevil Controller Vehicle controller with 4 3 220 limited AI functions Dee-2 Controller Robot controller 3 1 130 Crystal Ball Controller Video/camera controller 4 1 140 News at 8 Controller Screambox controller 4 1 140 Phone Home Controller Send and receive cellular 5 1 150 calls, intercepts calls at Strength 2 UTILITIES Databaser Utility Stores up to 100 Meg per 8 2 180 File of Infor/Text Alias Utility Replaces file name with 6 2 160 a false one ReRezz Utility Recompiles and restores destroyed programs 3 1 130 Instant Replay Utility Records coordinates of 8 2 180 current Netrun for replay later Gatemaster Utility Detects and destroys 5 1 150 Virus programs Padlock Utility Refuses to allow logon 6 2 160 through deck unless code is given Electrolock Utility Locks files as a 7 2 170 Strength 3 Code Gate Filelocker Utility Locks filles, requiring 4 1 140 a code word to open Netmap Utility Provides accurate maps 4 1 140 of most well-known Net locations Packer Utility Reduces program size 4 1 140 by 1/2. Takes 2 turns to unpack Backup Utility Creates copies of most 4 1 140 programs on chip Flip Switch Utility Provides Netrunner with 10 0 225 a window of Net Dummy Utility Impersonates other 1 2 450 programs Multinetter Utility Allows more than one 10 20 2000 Netrunner to a CPU Flare Gun Utility Broadcasts brief message 2 2 300 to the Net Cartographer Utility Supplies complete 6 3 200 system map TRANSPORTATION Trailer Transportation Increases memory storage 1 3 300 Hitch by 20% but slows Deck Speed by 1 18-Wheeler Transportation Doubles Memory, but 1 4 500 slowsDeck Speed to 1 SYSTEMWARE Shrouded Gate Systemware Invisible Code Gate 3 4 * *3000+1000/code gate STR Cloak Systemware Hides Net Locations 4000/CPU Monitor Systemware Checks all software 4 7 950 periodically NETRUNNER ENHANCEMENT Brain Buster Netrunner increases Netrunner's 4 6 4500 Enh. INT+4 and Deck Speed+2 Gestalt Netrunner Special 9 7 5600 Enh. DEMON SERIES Imp II Demon Carries 2 programs 3 3 1000 Afreet II Demon Carries 3 programs 3 4 1160 Succubus II Demon Carries 4 programs 4 4 1200 Balron II Demon Carries 4 programs 5 5 1240 Thug Demon Does 1d6 to IC, 3 6 10,440 Personnell Vampyre II Demon/ Attacks other programs, 6 7 2300 Anti-IC adding abilities to itself PROTECTION/UTILITY Dummy Protection/ Duplicates appearance 1 2 450 Utility of any program PROTECTION/ ANTI-IC Evil Twin Protection/ Defends the user from 8 7 2700 Anti-IC attack, and counterattacks with +2 deck speed Lightning Bug Protection/ Attacks for 2 point of 2 6 1540 Anti-IC damage 6 times ANTI-SYSTEM/ANTI-IC Chameleon see above Kills software as a 4 6 1650 KIller IV then duplicates their appearance Anti-Personnel/ANTI-SYSTEM Threat see above Gives Netrunner feeling 5 6 7000 of threat ANTI-IC/ANTI-SYSTEM/ANTI-PERSONNEL Omnivore see above Attacks all kinds of 3 8 18,500 software and hardware ANTI-IC/ANTI-PERSONNEL/ANTI-DEMON Wolfpack see above Attacks all kinds of 6 8 15,200 software and demons STEALTH/EVASION/ANTI-IC Black Sky see above protects the runner 5 8 4,480 and attacks IC
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