2K20
Lists and Charts
Complete Netrunner Software List
software.txt
This list compiled and maintained by Christian Conkle.
E-mail: conkle@mecha.com
http://www.mecha.com/~conkle/cyber
Name Class Function Str MU Cost
---------------- --------------- ------------------------- --- --- ---
INTRUSION
Hammer Intrusion Knocks down system walls 4 1 400
(1d6 per attack to Data
Wall Strength)
Jackhammer Intrusion Knocks down system walls 2 2 360
(2d6 per attack to Data
Wall Strength)
Worm Intrusion Infiltrates and breaks 2 5 660
down Datawalls silently
in 2 turns.
Sledgehammer Intrusion Knocks down system walls 6 2 600
(3d6 per attack to Data
Wall Strength, all IC
within 15 spaces alerted)
Pile Driver Intrusion Knocks down system walls 8 4 800
(4d6 per attack to Data
Wall Strength, all IC
within 30 spaces alerted)
Termite Intrusion Infiltrates and breaks 1 2 160
down Datawalls silently
in 5 turns
Intrusion Intrusion Silently opens a portal 2 6 750
in a Datawall after 3
turns
DECRYPTION
Code Cracker Decryptor Breaks down Code Gates 3 2 380
and File Locks
Wizard's Book Decryptor Decyphers Code Gates and 4 2 400
File Locks
Raffles Decryptor Decyphers Code Gates and 5 3 560
File Locks
Dupre' Decryptor Decyphers Code Gates and 1-8 4 900
Gile Locks
DETECTION/ALARM
Watchdog Detection/ Detects entry and alerts 4 5 610
Alarm owner
Guard-dog Detection/ Detects entry and traces 4 5 720
Alarm signeal, then alerts master,
all while invisible
Bulldog Detection/ Detects entry and alerts 6 6 660
Alarm owner
Bloodhound Detection/ Detects entry and traces 3 5 700
Alarm signal, then alerts master
Pit Bull Detection/ Detects entry, traces 2 6 780
Alarm signal, and cuts intruder's
line until killed
Seeya Detection/ Detects "Invisible" icons 3 1 280
Alarm
Clairvoyance Detection/ Detects and identifies and 4 4 720
Alarm differentiates hidden
programming within 2 sub-grids
Hidden Virtue Detection/ Detects "real" things 3 1 280
Alarm in VRs
Speedtrap Detection/ Detects hidden 4 4 600
Alarm programming within 10 spaces
??????? Detection/ Detects and identifies 3 4 620
Alarm hidden programming within
10 spaces
Looking Glass Detection/ Detects and identifies 1-6 3 *
Alarm disguised icons
0+25/level*25
Cry Baby Detection/ Disguised file that 4 4 430
Alarm alerts owner if disturbed
Shadow Detection/ Reduces EVASION software 4 3 540
Alarm by Strength of the Shadow
ANTI-SYSTEM
Flatline Anti-System Kills operating CPU 3 2 570
Poison Flatline Anti-System Kills all CPU memory 2 2 540
Feedback Anti-System Flatline that also 4 3 960
affects Cybermodem Link
Krash Anti-System Crashes system CPU for 3 2 570
1d6 turns
DecKrash Anti-System Crashes Deck CPU for 4 2 600
1d6 turns
Hellburner Anti-System Destroys target CPU 6 5 1000
permanently
Virizz Anti-System Ties up 1 action of 4 2 600
system till deck is turned off
VIRAL 15 Anti-System Erases one file randomly 4 2 600
each turn
Murphy Anti-System Causes system to ranomly 3 2 570
launch applications
Cascade Anti-sytem Erases 2d6 MU of random 7 4 900
memory each turn
Pi in the Face Anti-System Forces CPU to calculate 5 4 800
Pi for 1d10+1 turns
Typhoid Mary Anti-System Attacks CPU disguised 6 8 2400
as a Killer
EVASION/STEALTH
Invisibility Evasion/ Hides cybersignal, 3 1 300
Stealth making you appear "invisible"
Stealth Evasion/ Mutes cybersignal, making 4 3 480
Stealth you harder to detect
Replicator Evasion/ Confuses attacking IC by 3/4 2 320
Stealth creating millions of cybersignals
George Evasion/ Creates multiple signal 4 1 300
Stealth routes
Spore Evasion/ special 7 7 2320
Stealth
Silhouette Evasion/ Sends a disconnect signal 6 4 600
Stealth without actually logging off
PROTECTION
Shield Protection Stops attacks to 3 1 150
Netrunner
Force Shield Protection Stops stronger attacks 4 2 160
to Netrunner
Reflector Protection Reflects and stops Stun, 5 2 160
Hellbolt, Knockout attacks
Armor Protection Reduces Stun, Hellbot, 4 2 170
Brainwipe, Zombie, Hellhound
attakcs by 3 points
Flack Protection Creasts static walls 4/2 2 180
to blind attackers
Outjack Protection Monitors Netrunner's body 2 4 150
for physical damage
ANTI-IC
Killer II Anti-IC Attacks all types, 2 5 1320
1d6 damage to target Str. Mobile.
Killer IV Anti-IC Attacks all types, 4 5 1400
1d6 damage to target Str. Mobile.
Killer VI Anti-IC Attacks all types, 6 5 1480
1d6 damage to target Str. Mobile.
Wolf Anti-IC Killer IV disguised 4 6 1500
as a Watchdog
Manticore Anti-IC Attacks Demons, 2 3 880
derezzing instantly
Hydra Anti-IC Attacks Demons, 3 3 920
derezzing instantly
Dragon Anti-IC Attakcs Demons, 4 3 960
derezzing instantly
Aardvaark Anti-IC Detects and attacks Worm, 4 3 1000
derezzing instanly
Bunnies Anti-IC Replicates itself to foil 4 3 440
Vampyres
Possessor Anti-IC Turns CPU's own programs 4 3 1000
against itself
Exorcist Anti-IC Negates Possessed 4 3 600
applications
Raven Anti-IC Attacks recognition 5 4 1000
functions of IC
Dogcatcher Anti-IC Hunts and catches 10 7 1176
Hound-series software
Eradicator Anti-IC anti-spore software 8/5 7 1600
Oion Anti-IC anti-spore software 7 7 6240
ANTI-PERSONNEL
Stun Anti-Personnel Freezes Netrunner for 3 3 6000
1d6 turns
Hellbolt Anti-Personnel Cause 1d10 physical 4 4 6750
damage to Netrunner
Sword Anti-Personnel Hellbolt variant, 3 4 6250
causes 1d6 physical damge to Netrunner
Brainwipe Anti-Personnel Reduce INT by 1d6 3 4 6500
each turn, killing Netrunner
Zombie Anti-Personnel Reduce INT by 1d6 each 5 4 7500
turn, leaving Netrunner mindless
Liche Anti-Personnel Erases memory, replacing 4 4 7250
with pseudo-personality
Firestarter Anti-Personnel Causes power surge, 4 4 6250
starting fire in Netrunner's deck
Hellhound Anti-Personnel Tracks Netrunner, waits, 6 6 10,000
then causes 3d10 damage per turn
Fatal Anti-Personnel Hellhound that pretends 7 7 10,750
Attractor to help the Netrunner for 1d6+1 turns
Spazz Anti-Personnel Reduces REF for 1d6 turns 4 3 6250
Glue Anti-Personnel Locks Netrunner in place 5 4 6500
for 1d10 hours
Knockout Anti-Personnel Causes coma for 1d6 hours 4 3 6250
JackAttack Anti-Personnel Prevents Netrunner from 3 3 6000
loggig off
Stationery Anti-Personnel Freezes Netrunner under 4 6 10,000
bits of paper for 5 turns
Psychodrome Anti-Personnel Immediate unconscious- 4(5) 11 14,000
ness for 1d6 hours plus
fear of returning to the Net
Dazzler Anti-Personnel Creates mini-VR to fool 5 14 14,800
Netrunner
Ball and Anti-Personnel Slows target to 1 square 3 3 5000
Chain per turn for 1d6+3 turns
Cerebus Anti-Personnel Pitbull that can fire 6 8 9500
Hellbolts
King Trail Anti-Personnel Hit target leaves a 3 2 3500
trail for 3d6 turns
Sleeper Anti-Personnel Modified Brain-Wipe that 6 4 7250
inplants a post-hypnotic suggestion
CONTROLLERS
Viddy Master Controller Video Board controller 4 1 140
Terminator Controller Terminal, Videoboard, 4 2 260
and holo-display controller
Sound Machine Controller Microphone/voxbox 4 1 140
controller
Rockerbit Controller Sound Machine with 4 2 200
limited AI funtions
Open Sesame' Controller Electronic door 3 1 150
controller
Genie Controller More powerful door, 5 1 150
elevator controller
Hotwire Controller Vehicle controller 3 1 150
Knevil Controller Vehicle controller with 4 3 220
limited AI functions
Dee-2 Controller Robot controller 3 1 130
Crystal Ball Controller Video/camera controller 4 1 140
News at 8 Controller Screambox controller 4 1 140
Phone Home Controller Send and receive cellular 5 1 150
calls, intercepts calls at Strength 2
UTILITIES
Databaser Utility Stores up to 100 Meg per 8 2 180
File of Infor/Text
Alias Utility Replaces file name with 6 2 160
a false one
ReRezz Utility Recompiles and restores
destroyed programs 3 1 130
Instant Replay Utility Records coordinates of 8 2 180
current Netrun for replay later
Gatemaster Utility Detects and destroys 5 1 150
Virus programs
Padlock Utility Refuses to allow logon 6 2 160
through deck unless code is given
Electrolock Utility Locks files as a 7 2 170
Strength 3 Code Gate
Filelocker Utility Locks filles, requiring 4 1 140
a code word to open
Netmap Utility Provides accurate maps 4 1 140
of most well-known Net locations
Packer Utility Reduces program size 4 1 140
by 1/2. Takes 2 turns to unpack
Backup Utility Creates copies of most 4 1 140
programs on chip
Flip Switch Utility Provides Netrunner with 10 0 225
a window of Net
Dummy Utility Impersonates other 1 2 450
programs
Multinetter Utility Allows more than one 10 20 2000
Netrunner to a CPU
Flare Gun Utility Broadcasts brief message 2 2 300
to the Net
Cartographer Utility Supplies complete 6 3 200
system map
TRANSPORTATION
Trailer Transportation Increases memory storage 1 3 300
Hitch by 20% but slows Deck Speed by 1
18-Wheeler Transportation Doubles Memory, but 1 4 500
slowsDeck Speed to 1
SYSTEMWARE
Shrouded Gate Systemware Invisible Code Gate 3 4 *
*3000+1000/code gate STR
Cloak Systemware Hides Net Locations 4000/CPU
Monitor Systemware Checks all software 4 7 950
periodically
NETRUNNER ENHANCEMENT
Brain Buster Netrunner increases Netrunner's 4 6 4500
Enh. INT+4 and Deck Speed+2
Gestalt Netrunner Special 9 7 5600
Enh.
DEMON SERIES
Imp II Demon Carries 2 programs 3 3 1000
Afreet II Demon Carries 3 programs 3 4 1160
Succubus II Demon Carries 4 programs 4 4 1200
Balron II Demon Carries 4 programs 5 5 1240
Thug Demon Does 1d6 to IC, 3 6 10,440
Personnell
Vampyre II Demon/ Attacks other programs, 6 7 2300
Anti-IC adding abilities to itself
PROTECTION/UTILITY
Dummy Protection/ Duplicates appearance 1 2 450
Utility of any program
PROTECTION/ ANTI-IC
Evil Twin Protection/ Defends the user from 8 7 2700
Anti-IC attack, and counterattacks
with +2 deck speed
Lightning Bug Protection/ Attacks for 2 point of 2 6 1540
Anti-IC damage 6 times
ANTI-SYSTEM/ANTI-IC
Chameleon see above Kills software as a 4 6 1650
KIller IV then duplicates
their appearance
Anti-Personnel/ANTI-SYSTEM
Threat see above Gives Netrunner feeling 5 6 7000
of threat
ANTI-IC/ANTI-SYSTEM/ANTI-PERSONNEL
Omnivore see above Attacks all kinds of 3 8 18,500
software and hardware
ANTI-IC/ANTI-PERSONNEL/ANTI-DEMON
Wolfpack see above Attacks all kinds of 6 8 15,200
software and demons
STEALTH/EVASION/ANTI-IC
Black Sky see above protects the runner 5 8 4,480
and attacks IC
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